From 9e0f7dcd1a9c000a78cf283af4fa593e808ed374 Mon Sep 17 00:00:00 2001 From: Max Kellermann Date: Tue, 26 Aug 2008 08:27:04 +0200 Subject: added dc_command_finished() dc_command_finished() is invoked by the decoder thread when it has finished a command (sent by the player thread). It resets dc.command and wakes up the player thread. This combination was used at a lot of places, and by introducing this function, the code will be more readable. --- src/inputPlugins/aac_plugin.c | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'src/inputPlugins/aac_plugin.c') diff --git a/src/inputPlugins/aac_plugin.c b/src/inputPlugins/aac_plugin.c index 81e5d5656..2ca757392 100644 --- a/src/inputPlugins/aac_plugin.c +++ b/src/inputPlugins/aac_plugin.c @@ -396,8 +396,7 @@ static int aac_decode(char *path) bitRate, NULL); if (dc.command == DECODE_COMMAND_SEEK) { dc.seekError = 1; - dc.command = DECODE_COMMAND_NONE; - decoder_wakeup_player(); + dc_command_finished(); } else if (dc.command == DECODE_COMMAND_STOP) { eof = 1; break; @@ -415,8 +414,7 @@ static int aac_decode(char *path) if (dc.command == DECODE_COMMAND_SEEK) { dc.seekError = 1; - dc.command = DECODE_COMMAND_NONE; - decoder_wakeup_player(); + dc_command_finished(); } return 0; -- cgit v1.2.3