From a0ad96a787d5df3f0cbd0c40252312700320a849 Mon Sep 17 00:00:00 2001 From: Max Kellermann Date: Mon, 10 Jan 2011 21:27:43 +0100 Subject: decoder_control: store GCond object, not a player_control Remove the decoder dependency on player_control. All player_control was needed for is to signal the player thread, and we can do that with a simple GCond as well. --- src/decoder_thread.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/decoder_thread.c') diff --git a/src/decoder_thread.c b/src/decoder_thread.c index 0bed2e81d..5b05896e4 100644 --- a/src/decoder_thread.c +++ b/src/decoder_thread.c @@ -26,7 +26,6 @@ #include "decoder_api.h" #include "replay_gain_ape.h" #include "input_stream.h" -#include "player_control.h" #include "pipe.h" #include "song.h" #include "tag.h" @@ -67,7 +66,7 @@ decoder_command_finished_locked(struct decoder_control *dc) dc->command = DECODE_COMMAND_NONE; - player_signal(dc->player_control); + g_cond_signal(dc->client_cond); } /** -- cgit v1.2.3