From b6995ca0113611613d311250eabfc354658d46a7 Mon Sep 17 00:00:00 2001 From: Max Kellermann Date: Tue, 3 Nov 2009 21:08:48 +0100 Subject: player_control: removed the global variable "pc" Allocate a player_control object where needed, and pass it around. Each "client" object is associated with a "player_control" instance. This prepares multi-player support. --- src/decoder_internal.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/decoder_internal.c') diff --git a/src/decoder_internal.c b/src/decoder_internal.c index 990d728e9..a4aadd4f0 100644 --- a/src/decoder_internal.c +++ b/src/decoder_internal.c @@ -65,7 +65,7 @@ need_chunks(struct decoder_control *dc, struct input_stream *is, bool do_wait) if ((is == NULL || !decoder_input_buffer(dc, is)) && do_wait) { decoder_wait(dc); - player_signal(); + player_signal(dc->player_control); return dc->command; } -- cgit v1.2.3