From a0ad96a787d5df3f0cbd0c40252312700320a849 Mon Sep 17 00:00:00 2001 From: Max Kellermann Date: Mon, 10 Jan 2011 21:27:43 +0100 Subject: decoder_control: store GCond object, not a player_control Remove the decoder dependency on player_control. All player_control was needed for is to signal the player thread, and we can do that with a simple GCond as well. --- src/decoder_internal.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/decoder_internal.c') diff --git a/src/decoder_internal.c b/src/decoder_internal.c index a4aadd4f0..0d2ba570b 100644 --- a/src/decoder_internal.c +++ b/src/decoder_internal.c @@ -20,7 +20,6 @@ #include "config.h" #include "decoder_internal.h" #include "decoder_control.h" -#include "player_control.h" #include "pipe.h" #include "input_stream.h" #include "buffer.h" @@ -65,7 +64,7 @@ need_chunks(struct decoder_control *dc, struct input_stream *is, bool do_wait) if ((is == NULL || !decoder_input_buffer(dc, is)) && do_wait) { decoder_wait(dc); - player_signal(dc->player_control); + g_cond_signal(dc->client_cond); return dc->command; } -- cgit v1.2.3