From a0ad96a787d5df3f0cbd0c40252312700320a849 Mon Sep 17 00:00:00 2001 From: Max Kellermann Date: Mon, 10 Jan 2011 21:27:43 +0100 Subject: decoder_control: store GCond object, not a player_control Remove the decoder dependency on player_control. All player_control was needed for is to signal the player thread, and we can do that with a simple GCond as well. --- src/decoder_api.c | 15 ++++++--------- 1 file changed, 6 insertions(+), 9 deletions(-) (limited to 'src/decoder_api.c') diff --git a/src/decoder_api.c b/src/decoder_api.c index ccfbd3df6..8eb296533 100644 --- a/src/decoder_api.c +++ b/src/decoder_api.c @@ -21,7 +21,6 @@ #include "decoder_api.h" #include "decoder_internal.h" #include "decoder_control.h" -#include "player_control.h" #include "audio.h" #include "song.h" #include "buffer.h" @@ -63,10 +62,9 @@ decoder_initialized(struct decoder *decoder, decoder_lock(dc); dc->state = DECODE_STATE_DECODE; + g_cond_signal(dc->client_cond); decoder_unlock(dc); - player_lock_signal(dc->player_control); - g_debug("audio_format=%s, seekable=%s", audio_format_to_string(&dc->in_audio_format, &af_string), seekable ? "true" : "false"); @@ -115,9 +113,8 @@ decoder_command_finished(struct decoder *decoder) } dc->command = DECODE_COMMAND_NONE; + g_cond_signal(dc->client_cond); decoder_unlock(dc); - - player_lock_signal(dc->player_control); } double decoder_seek_where(G_GNUC_UNUSED struct decoder * decoder) @@ -214,7 +211,7 @@ do_send_tag(struct decoder *decoder, struct input_stream *is, /* there is a partial chunk - flush it, we want the tag in a new chunk */ decoder_flush_chunk(decoder); - player_lock_signal(decoder->dc->player_control); + g_cond_signal(decoder->dc->client_cond); } assert(decoder->chunk == NULL); @@ -329,7 +326,7 @@ decoder_data(struct decoder *decoder, if (dest == NULL) { /* the chunk is full, flush it */ decoder_flush_chunk(decoder); - player_lock_signal(dc->player_control); + g_cond_signal(dc->client_cond); continue; } @@ -348,7 +345,7 @@ decoder_data(struct decoder *decoder, if (full) { /* the chunk is full, flush it */ decoder_flush_chunk(decoder); - player_lock_signal(dc->player_control); + g_cond_signal(dc->client_cond); } data += nbytes; @@ -432,7 +429,7 @@ decoder_replay_gain(struct decoder *decoder, replay gain values affect the following samples */ decoder_flush_chunk(decoder); - player_lock_signal(decoder->dc->player_control); + g_cond_signal(decoder->dc->client_cond); } } else decoder->replay_gain_serial = 0; -- cgit v1.2.3