From 4e60343e552e8b7339678c6df7255a0f91dc769e Mon Sep 17 00:00:00 2001 From: Max Kellermann Date: Sat, 12 Apr 2008 04:12:53 +0000 Subject: added outputBufferRelative() The cross-fade check is still very complicated whenever it uses OutputBuffer internals. Greatly simplify another check by introducing outputBufferRelative(). git-svn-id: https://svn.musicpd.org/mpd/trunk@7264 09075e82-0dd4-0310-85a5-a0d7c8717e4f --- src/decode.c | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) (limited to 'src/decode.c') diff --git a/src/decode.c b/src/decode.c index 688d78322..55f272303 100644 --- a/src/decode.c +++ b/src/decode.c @@ -496,12 +496,8 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer * else if (!outputBufferEmpty(cb) && cb->begin != next) { unsigned int fadePosition; if (doCrossFade == 1 && next >= 0 && - ((next > cb->begin && - (fadePosition = next - cb->begin) - <= crossFadeChunks) || - (cb->begin > next && - (fadePosition = next - cb->begin + - buffered_chunks) <= crossFadeChunks))) { + (fadePosition = outputBufferRelative(cb, next)) + <= crossFadeChunks) { /* perform cross fade */ if (nextChunk < 0) { /* beginning of the cross fade -- cgit v1.2.3