From 36239895bd822d5fd3087218fbb10986430b8c9b Mon Sep 17 00:00:00 2001 From: Max Kellermann Date: Wed, 11 Nov 2015 16:50:57 +0100 Subject: player/Control: add Lock prefix to locking method names --- src/command/PlayerCommands.cxx | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/command') diff --git a/src/command/PlayerCommands.cxx b/src/command/PlayerCommands.cxx index 11cde2e98..b9fc7d578 100644 --- a/src/command/PlayerCommands.cxx +++ b/src/command/PlayerCommands.cxx @@ -100,9 +100,9 @@ handle_pause(Client &client, Request args, Response &r) if (!args.Parse(0, pause_flag, r)) return CommandResult::ERROR; - client.player_control.SetPause(pause_flag); + client.player_control.LockSetPause(pause_flag); } else - client.player_control.Pause(); + client.player_control.LockPause(); return CommandResult::OK; } @@ -113,7 +113,7 @@ handle_status(Client &client, gcc_unused Request args, Response &r) const char *state = nullptr; int song; - const auto player_status = client.player_control.GetStatus(); + const auto player_status = client.player_control.LockGetStatus(); switch (player_status.state) { case PlayerState::STOP: @@ -284,7 +284,7 @@ CommandResult handle_clearerror(Client &client, gcc_unused Request args, gcc_unused Response &r) { - client.player_control.ClearError(); + client.player_control.LockClearError(); return CommandResult::OK; } -- cgit v1.2.3