From b6995ca0113611613d311250eabfc354658d46a7 Mon Sep 17 00:00:00 2001 From: Max Kellermann Date: Tue, 3 Nov 2009 21:08:48 +0100 Subject: player_control: removed the global variable "pc" Allocate a player_control object where needed, and pass it around. Each "client" object is associated with a "player_control" instance. This prepares multi-player support. --- src/client_internal.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/client_internal.h') diff --git a/src/client_internal.h b/src/client_internal.h index 2b1b92433..1518065e0 100644 --- a/src/client_internal.h +++ b/src/client_internal.h @@ -32,6 +32,8 @@ struct deferred_buffer { }; struct client { + struct player_control *player_control; + GIOChannel *channel; guint source_id; -- cgit v1.2.3