From 752dfb3d95482c562e5d24c6ea839c4815de9a6d Mon Sep 17 00:00:00 2001 From: Max Kellermann Date: Sun, 14 Feb 2010 17:04:39 +0100 Subject: replay_gain: reimplement as a filter plugin Apply the replay gain in the output thread. This means a new setting will be active instantly, without going through the whole music pipe. And we might have different replay gain settings for each audio output device. --- src/chunk.h | 15 +++++++++++++++ 1 file changed, 15 insertions(+) (limited to 'src/chunk.h') diff --git a/src/chunk.h b/src/chunk.h index 58bab3dc2..23f6321fb 100644 --- a/src/chunk.h +++ b/src/chunk.h @@ -20,6 +20,8 @@ #ifndef MPD_CHUNK_H #define MPD_CHUNK_H +#include "replay_gain_info.h" + #ifndef NDEBUG #include "audio_format.h" #endif @@ -59,6 +61,19 @@ struct music_chunk { */ struct tag *tag; + /** + * Replay gain information associated with this chunk. + * Only valid if the serial is not 0. + */ + struct replay_gain_info replay_gain_info; + + /** + * A serial number for checking if replay gain info has + * changed since the last chunk. The magic value 0 indicates + * that there is no replay gain info available. + */ + unsigned replay_gain_serial; + /** the data (probably PCM) */ char data[CHUNK_SIZE]; -- cgit v1.2.3