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2014-02-05MixerPlugin: add EventLoop& init() parameterMax Kellermann1-8/+5
2014-02-05event/Loop: remove the dummy constructor argumentMax Kellermann1-1/+1
2014-01-29output: move functions into the AudioOutput structMax Kellermann1-1/+0
2014-01-28output: rename source filesMax Kellermann1-1/+1
2014-01-28output: rename struct audio_output to AudioOutputMax Kellermann1-4/+4
2014-01-28OutputAll: convert to class, move instance to class PartitionMax Kellermann1-3/+6
Another big chunk of code for multi-player support.
2014-01-24Filter*: move to filter/Max Kellermann1-1/+1
2014-01-24Config*: move to config/Max Kellermann1-3/+3
2014-01-23output/*: move to output/plugins/Max Kellermann1-3/+3
2014-01-13copyright year 2014Max Kellermann1-1/+1
2014-01-07test: add missing includesMax Kellermann1-0/+1
2013-12-24test/*: use fprintf(stderr,...) and Log() instead of g_printerr()Max Kellermann1-17/+14
Avoid GLib.
2013-10-28player_control: rename to PlayerControlMax Kellermann1-3/+3
2013-10-19*: use references instead of pointersMax Kellermann1-1/+1
2013-09-05conf.h: remove obsolete headerMax Kellermann1-1/+3
Use only ConfigData.hxx in plugin sources to reduce header dependencies.
2013-09-04util/Error: new error passing libraryMax Kellermann1-42/+18
Replaces GLib's GError.
2013-09-03IOThread: use FatalError() on g_thread_create() errorMax Kellermann1-5/+1
New GLib versions don't fail.
2013-08-04*: use gcc.h macros instead of GLibMax Kellermann1-1/+1
2013-08-04OutputPlugin: pass config_param referenceMax Kellermann1-3/+2
2013-08-03audio_format: convert to C++Max Kellermann1-8/+7
2013-04-17don't use g_thread_init() with GLib 2.32Max Kellermann1-0/+2
Deprecated.
2013-04-17output: convert to C++Max Kellermann1-6/+2
2013-04-09pcm_*: move to src/pcm/Max Kellermann1-1/+1
2013-02-01filter: convert to C++Max Kellermann1-1/+1
2013-01-31pcm_convert: convert to C++Max Kellermann1-14/+8
2013-01-30audio_{parser,config}: convert to C++Max Kellermann1-1/+1
2013-01-30ConfigFile: add enum ConfigOptionMax Kellermann1-2/+2
Look up top-level config options by enum (= integer), not by name string.
2013-01-29ConfigFile, CommandLine: use the Path classMax Kellermann1-2/+4
2013-01-15mixer/Alsa: use MultiSocketMonitorMax Kellermann1-0/+8
2013-01-10io_thread: convert to C++Max Kellermann1-1/+1
2013-01-09EventPipe: rename to GlobalEventsMax Kellermann1-2/+2
2013-01-09event_pipe.h: convert to C++Max Kellermann1-1/+1
2013-01-09idle: convert to C++Max Kellermann1-1/+1
2013-01-09test/FakeReplayGainConfig: move fake symbols from a few debug programsMax Kellermann1-5/+0
2013-01-07decoder_api.h, ...: add "extern C"Max Kellermann1-1/+1
2013-01-05filter/ReplayGain: add method _set_mode()Max Kellermann1-3/+0
Push the new mode to the filter instead of accessing global variables through replay_gain_get_real_mode().
2013-01-04PlayerControl: add constructor and destructorMax Kellermann1-1/+5
2013-01-04player_control.h: convert header to C++Max Kellermann1-1/+1
2013-01-04playlist: convert to C++Max Kellermann1-1/+1
2013-01-04output_*: convert to C++Max Kellermann1-4/+8
2011-12-24test/run_output: enable and disable the outputMax Kellermann1-0/+10
2011-09-19output_plugin: the plugin allocates the audio_output objectMax Kellermann1-14/+14
Pass audio_output objects around instead of void pointers. This will give some more control to the plugin, and prepares for non-blocking audio outputs.
2011-08-30output_control: move code to audio_output_destruct()Max Kellermann1-2/+1
.. and destruct the output object properly in test/run_output.
2011-08-30test/run_output: clean up after open failureMax Kellermann1-50/+61
2011-08-29ntp_server: use the I/O threadMax Kellermann1-0/+11
2011-01-29copyright year 2011Max Kellermann1-1/+1
2011-01-10player_control: removed the global variable "pc"Max Kellermann1-1/+4
Allocate a player_control object where needed, and pass it around. Each "client" object is associated with a "player_control" instance. This prepares multi-player support.
2010-05-20test: enable binary mode on stdin/stdoutMax Kellermann1-0/+1
Declaring the global variable _CRT_fmode is a documented hack. What an ugly platform!
2010-04-25replay_gain: added mode "auto"Daniel Seuthe1-0/+3
2010-02-17replay_gain: reimplement as a filter pluginMax Kellermann1-0/+6
Apply the replay gain in the output thread. This means a new setting will be active instantly, without going through the whole music pipe. And we might have different replay gain settings for each audio output device.