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2008-08-28include cleanupMax Kellermann4-2/+3
Only include headers which are really needed.
2008-08-28protect locate.h from double inclusionMax Kellermann1-0/+5
2008-08-26moved player_command_finished() to player_thread.cMax Kellermann3-10/+8
2008-08-26moved code to pc_init(), dc_init()Max Kellermann8-24/+37
2008-08-26renamed player.c to player_control.cMax Kellermann13-272/+252
Give player.c a better name, meaning that the code is used to control the player thread.
2008-08-26no commandError() in playerSeek()Max Kellermann3-9/+9
We should avoid having protocol specific code in player.c. Just return success or failure, and let the caller send the error code to the MPD client.
2008-08-26don't initialize "i" if we overwrite it anywayMax Kellermann1-1/+3
2008-08-26renamed decoderInit() to decoder_thread_start()Max Kellermann3-3/+3
2008-08-26renamed decode.h to decoder_control.hMax Kellermann7-6/+7
2008-08-26renamed decode.c to decoder_thread.cMax Kellermann5-4/+30
It should be obvious in which thread or context a function is being executed at runtime. The code which was left in decode.c is for the decoder thread itself; give the file a better name.
2008-08-26moved global variable "pc" to player.hMax Kellermann11-9/+32
This is the last of the three variables. Now we don't need playerData.h anymore in most sources.
2008-08-26moved global variable "ob" to outputBuffer.hMax Kellermann7-6/+14
This releases several include file dependencies. As a side effect, "CHUNK_SIZE" isn't defined by decoder_api.h anymore, so we have to define it directly in the plugins which need it. It just isn't worth it to add it to the decoder plugin API.
2008-08-26moved enum decoder_command to decoder_api.hMax Kellermann2-8/+9
The decoder plugins need this type, so export it in the public API. This allows is to remove "decode.h" from "decoder_api.h", uncluttering the API namespace some more.
2008-08-26moved variable "dc" to decode.hMax Kellermann8-22/+27
Now that "dc" is available here, we don't have to pass it to decoder_is_idle() and decoder_is_starting() anymore.
2008-08-26player_thread: removed decode(), renamed decodeParent()Max Kellermann1-15/+4
decode() is a trivial wrapper for decodeParent(). Merge both and rename them to do_play().
2008-08-26hide DecoderControl accesses in inline functionsMax Kellermann2-10/+27
Unfortunately, we have to pass the DecoderControl pointer to these inline functions, because the global variable "dc" may not be available here. This will be fixed later.
2008-08-26check for decoder error before state!=STARTMax Kellermann1-9/+8
When dc->error!=NOERROR, we do not need to check state!=START. Simplify the checks by moving the error check to the top.
2008-08-26don't reset dc->command in quitDecode()Max Kellermann1-1/+0
The decoder thread is responsible for resetting dc->command after a command was executed. As a consequence, we can assume that dc->command is already NONE after decoder_stop().
2008-08-26added decoder_control.cMax Kellermann4-50/+110
The source "decoder_control.c" provides an API for controlling the decoder. This replaces various direct accesses to the DecoderControl struct.
2008-08-26removed the "queue" parameter from syncPlaylistWithQueue()Max Kellermann1-12/+11
There is only one caller which passes "true", so we can move the queueNextSongInPlaylist() invocation there.
2008-08-26merge the playlist lock functions into clearPlayerQueue()Max Kellermann1-24/+11
There is no unlocked caller of clearPlayerQueue(), and the functions lockPlaylistInteraction() and unlockPlaylistInteraction() are trivial - merge them.
2008-08-26use switch/case in syncPlaylistWithQueue()Max Kellermann1-8/+18
2008-08-26don't call playerStop() before playerPlay()Max Kellermann3-12/+3
Since playerPlay() already calls playerStop(), we can remove its invocation of playerStop() from playPlaylistOrderNumber(). We can also make playerStop a static function.
2008-08-26assert locked/unlocked in queue lock functionsMax Kellermann1-2/+5
There are no nested queue locks in mpd, thus replace the locked checks in playerQueueLock(), playerQueueUnlock() with assertions.
2008-08-26don't unlock player queue in playerStop(), playerWait()Max Kellermann1-2/+6
There is no caller of these two functions which locks the player queue; replace the playerQueueUnlock() call with an assertion.
2008-08-26queueSong() cannot failMax Kellermann3-21/+8
All (indirect) callers of queueSong() ensure that the queue state is BLANK, so there is no need to check it in queueSong() again. As a side effect, queueSong() cannot fail anymore, and can return void. Also, playlist_queueError and all its error handling can go away.
2008-08-26fix a comment regarding the player queueMax Kellermann1-1/+1
2008-08-26document the PLAYER_QUEUE_ constantsMax Kellermann1-0/+15
2008-08-26added enum player_queue_stateMax Kellermann3-11/+19
2008-08-26rewrote playerKill()Max Kellermann3-2/+11
playerKill() was marked as deprecated, but it seems like a good idea to do proper cleanup in all threads (e.g. for usable valgrind results). Introduce the command "EXIT" which makes the player thread exit cleanly.
2008-08-26player: don't call STOP before CLOSE_AUDIOMax Kellermann2-15/+10
playerWait() stops the player thread (twice!) and closes the output device. It should be well enough to just send CLOSE_AUDIO, without STOP. This requires a tiny change to the player thread code: make it break when CLOSE_AUDIO is sent.
2008-08-26playlist: eliminate unused fd parametersMax Kellermann3-49/+46
Again, remove file descriptor parameters, which are not actually used. These functions can also be converted to return void.
2008-08-26player: no "fd" and no return valueMax Kellermann4-47/+30
Most player*() functions do not actually use the file descriptor, and always return 0 (success). Eliminate them to get a leaner interface.
2008-08-26flac: decoder command means EOFMax Kellermann2-11/+9
It was possible for the decoder thread to go into an endless loop (flac and oggflac decoders): when a "STOP" command arrived, the Read() callback would return 0, but the EOF() callback returned false. Fix: when decoder_get_command()!=NONE, return EOF==true.
2008-08-26made "sample_size" static constMax Kellermann1-1/+1
sample_size is a variable which is computed at compile time. Declare it "static const", so the compiler can optimize it away.
2008-08-26moved jack configuration to the JackData structMax Kellermann1-49/+64
Storing local configuration in global (static) variables is obviously a bad idea. Move all those variables into the JackData struct, including the locks.
2008-08-26jack: removed unused macrosMax Kellermann1-10/+0
2008-08-26jack: don't set audioOutput->data=NULLMax Kellermann1-5/+5
There is only one caller of freeJackData() left: jack_finishDriver(). This function is called by the mpd core, and is called exactly once for every successful jack_initDriver(). We do not need to clear audioOutput->data, since this variable is invalidated anyway.
2008-08-26jack: initialize JackData in jack_initDriver()Max Kellermann1-6/+2
Over the lifetime of the jack AudioOutput object, we want a single valid JackData object, so we can persistently store data there (configuration etc.). Allocate JackData in jack_initDriver(). After that, we can safely remove all audioOutput->data==NULL checks (and replace them with assertions).
2008-08-26jack: added freeJackClient()Max Kellermann1-13/+25
No need to destroy the JackData object when an error occurs, since jack_finishDriver() already frees it. Only deinitialize the jack library, introduce freeJackClient() for that, and move code from freeJackData().
2008-08-26jack: initialize jd->client after !jd checkMax Kellermann1-5/+5
Prepare the next patch: make the "!jd" check independent of the jd->client initialization. This way we can change the "jd" initialization semantics later.
2008-08-26jack: eliminate superfluous freeJackData() callsMax Kellermann1-6/+0
connect_jack() invokes freeJackData() in every error handler, although its caller also invokes this function after a failure. We can save a lot of lines in connect_jack() by removing these redundant freeJackData() invocations.
2008-08-26mp3, flac: check for seek command after decoder_read()Max Kellermann2-4/+16
When we introduced decoder_read(), we added code which aborts the read operation when a decoder command arrives. Several plugins however did not expect that when they were converted to decoder_read(). Add proper checks to the mp3 and flac decoder plugins.
2008-08-26check decoder_command!=NONE instead of decoder_command==STOPMax Kellermann5-13/+14
The code said "decoder_command==STOP" because that was a conversion from the old "dc->stop" test. As we can now check for all commands in one test, we can simply rewrite that to decoder_command!=NONE.
2008-08-26mp3: converted the MUTEFRAME_ macros to an enumMax Kellermann1-9/+12
Also introduce MUTEFRAME_NONE; previously, the code used "0".
2008-08-26mp3: converted the DECODE_ constants to an enumMax Kellermann1-8/+13
2008-08-26added flag "decoder.seeking"Max Kellermann3-1/+12
This flag is used internally; it is set by decoder_seek_where(), and indicates that the decoder plugin has begun the seek process. It is used for the case that the decoder plugin has to read data during the seek process. Before this patch, that was impossible, because decoder_read() would refuse to read data unless dc->command is NONE. This patch is kind of a dirty workaround, and needs to be redesigned later.
2008-08-26wavpack: don't use "isp" before initializationMax Kellermann1-4/+1
The old code called can_seek() with the uninitialized pointer "isp.is". Has this ever worked? Anyway, initialize "isp" first, then call can_seek(&isp).
2008-08-26wavpack: moved code to wavpack_open_wvc()Max Kellermann1-79/+66
Move everything related to finding and initializing the WVC stream to wavpack_open_wvc(). This greatly simplifies its error handling and the function wavpack_streamdecode().
2008-08-26simplified code in the ogg decoder pluginMax Kellermann1-25/+25
Return early when the player thread sent us a command. This saves one level of indentation.