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2008-08-26aac: use size_tMax Kellermann1-6/+6
2008-08-26aac: removed unused initAacBuffer() parametersMax Kellermann1-9/+3
Since we eliminated the parameters retFileread and retTagsize in all callers, we can now safely remove it from the function prototype.
2008-08-26eliminate unused variables in the AAC decoderMax Kellermann1-10/+2
2008-08-26added InputStream.readyMax Kellermann5-0/+19
The flag "ready" indicates whether the input stream is ready and it has parsed all meta data. Previously, it was impossible for decodeStart() to see the content type of HTTP input streams, because at that time, the HTTP response wasn't parsed yet.
2008-08-26added decoder_plugin_register()Max Kellermann3-2/+16
With the functions decoder_plugin_register() and decoder_plugin_unregister(), decoder plugins can register a "secondary" plugin, like the flac input plugin does this for "oggflac".
2008-08-26don't call quitDecode() in waitOnDecode()Max Kellermann1-2/+3
To make the code more consistent, call quitDecode() only at the end of decodeParent().
2008-08-26moved code to player_thread.cMax Kellermann7-450/+495
Move code which runs in the player thread to player_thread.c. Having a lot of player thread code in decode.c isn't easy to understand.
2008-08-26moved code to crossfade.cMax Kellermann4-49/+108
decode.c should be a lot smaller; start by moving all code which handles cross-fading to crossfade.c. Also includes camelCase conversion.
2008-08-26added inline function audio_format_time_to_size()Max Kellermann2-1/+6
Make the code more readable by hiding big formulas in an inline function with a nice name.
2008-08-26pass max_chunks to calculateCrossFadeChunks()Max Kellermann1-7/+8
Make calculateCrossFadeChunks() more generic and portable by eliminating global variable access.
2008-08-26converted MpdTagItem.type to an enumMax Kellermann5-22/+28
Don't use CPP macros when you can use C enum... this also allows better type checking.
2008-08-26renamed functions in decoder_list.hMax Kellermann6-36/+40
InputPlugin to decoder_plugin, and no camelCase.
2008-08-26no camel case in struct decoder_pluginMax Kellermann5-39/+41
2008-08-26renamed the InputPlugin function typesMax Kellermann1-14/+13
Continuing the effort to rename InputPlugin to decoder_plugin...
2008-08-26renamed inputPlugin.* to decoder_list.*Max Kellermann7-7/+7
Since inputPlugin.c manages the list of registered decoders, we should rename the source file.
2008-08-26moved decoder externs to inputPlugin.cMax Kellermann2-11/+11
The decoder_plugin instances are only used inputPlugin.c, so move them from the header file.
2008-08-26renamed InputPlugin to struct decoder_pluginMax Kellermann18-59/+65
"decoder plugin" is a better name than "input plugin", since the plugin does not actually do the input - InputStream does. Also don't use typedef, so we can forward-declare it if required.
2008-08-26no busy-waiting for the player processMax Kellermann1-2/+3
The function player_command() inherited the busy-waiting algorithm from the old code; throw in a wait_main_task() to do idle waiting.
2008-08-26converted PlayerControl.state to enumMax Kellermann2-6/+11
Don't write CPP when you can express the same in C... macros vs enum is a good example for that.
2008-08-26added PlayerControl.commandMax Kellermann4-77/+93
PlayerControl.command replaces the old attributes play, stop, pause, closeAudio, lockQueue, unlockQueue, seek. The main thread waits for each command synchronously, so there can only be one command enabled at a time anyway.
2008-08-26eliminate OUTPUT_BUFFER_DC_STOP, OUTPUT_BUFFER_DC_SEEKMax Kellermann5-23/+20
(Ab)use the decoder_command enumeration, which has nearly the same values and the same meaning.
2008-08-26added decoder_get_url()Max Kellermann3-1/+8
The wavpack decoder plugin implements a hack, and it needs the song URL for that. This API (and the hack) should be revised later, but add that function for now.
2008-08-26don't set dc->seekable in wavpack pluginMax Kellermann1-2/+0
dc->seekable is already set by decodeStart().
2008-08-26use a local "initialized" flag instead of dc->stateMax Kellermann3-5/+11
Since we want to hide mpd internals from the decoder plugins, the plugins should not check dc->state whether they have already called decoder_initialized(). Use a local variable to track that.
2008-08-26added decoder_seek_where() and decoder_seek_error()Max Kellermann12-42/+60
Provide access to seeking for the decoder plugins; they have to know where to seek, and they need a way to tell us that seeking has failed.
2008-08-26added decoder_command_finished() to decoder_api.hMax Kellermann14-33/+34
Some decoder commands are implemented in the decoder plugins, thus they need to have an API call to signal that their current command has been finished. Let them use the new decoder_command_finished() instead of the internal dc_command_finished().
2008-08-26added decoder_get_command()Max Kellermann13-59/+74
Another big patch which hides internal mpd APIs from decoder plugins: decoder plugins regularly poll dc->command; expose it with a decoder_api.h function.
2008-08-26moved convState to struct decoderMax Kellermann4-7/+10
Since we moved all PCM conversions to decoder_data(), the attribute convState isn't being used anymore by the OutputBuffer code. Move it to struct decoder.
2008-08-26moved struct AudioFormat to audio_format.hMax Kellermann13-19/+48
We want to expose the AudioFormat structure to plugins; remove some clutter by moving its declaration to a separate header file.
2008-08-26moved InputPlugin to decoder_api.hMax Kellermann6-61/+64
InputPlugin is the API which is implemented by a decoder plugin. This belongs to the public API/ABI, so move it to decoder_api.h. It will later be renamed to something like "decoder_plugin".
2008-08-26remove one indent level from audiofile pluginMax Kellermann1-30/+25
Anonymous code blocks just to declare variables look ugly. Move the variable declarations up and disband the code block.
2008-08-26use break instead of local variable "eof"Max Kellermann1-16/+12
Similar to previous patch: eliminate one variable by using "break". This also simplifies the code since we can remove one level of indent.
2008-08-26removed local variable "eof" because it is unusedMax Kellermann2-19/+9
"break" is so much easier than "eof=1; continue;", when "!eof" is the loop condition.
2008-08-26simplify several dc->command checksMax Kellermann1-7/+3
Since we have merged dc->stop, dc->seek into one variable, we don't have to check both conditions at a time; we can replace "!stop && !seek" with "none".
2008-08-26added parameter total_time to decoder_initialized()Max Kellermann14-29/+31
Similar to the previous patch: pass total_time instead of manipulating dc->totalTime directly.
2008-08-26added audio_format parameter to decoder_initialized()Max Kellermann14-83/+88
dc->audioFormat is set once by the decoder plugins before invoking decoder_initialized(); hide dc->audioFormat and let the decoder pass an AudioFormat pointer to decoder_initialized().
2008-08-26added decoder_clear() and decoder_flush()Max Kellermann12-22/+35
We are now beginning to remove direct structure accesses from the decoder plugins. decoder_clear() and decoder_flush() mask two very common buffer functions.
2008-08-26tail_chunk() returns ob_chunk pointerMax Kellermann1-8/+6
Code simplification: since we are not using in-band signalling with the chunk index anymore, we can just return a pointer to the tail chunk instead of the index.
2008-08-26added OutputBuffer.notifyMax Kellermann3-5/+9
OutputBuffer should be a more generic low-level library, without dependencies to the other headers. This patch adds the field "notify", which is used to signal the player thread. It is passed in the constructor, and removes the need to compile with the decode.h header.
2008-08-26added decoder_data()Max Kellermann13-136/+177
Moved all of the player-waiting code to decoder_data(), to make OutputBuffer more generic.
2008-08-26use the notify library in main_notify.cMax Kellermann1-10/+7
Avoid some duplicated code in main_notify.c.
2008-08-26do not sleep after openAudioDevice()Max Kellermann1-3/+0
After the decoder has been initialized and the audio device has been opened, don't sleep. The decoder plugin won't do anything special nor will it care to wake us up for some reason.
2008-08-26added decoder_initialized()Max Kellermann14-31/+66
decoder_initialized() sets the state to DECODE_STATE_DECODE and wakes up the player thread. It is called by the decoder plugin after its internal initialization is finished. More arguments will be added later to prevent direct accesses to the DecoderControl struct.
2008-08-26added struct decoderMax Kellermann17-30/+121
The decoder struct should later be made opaque to the decoder plugin, because maintaining a stable struct ABI is quite difficult. The ABI should only consist of a small number of stable functions.
2008-08-26invoke the notify API directlyMax Kellermann5-62/+24
Don't use wrappers like player_wakeup_decoder_nb(). These have been wrappers calling notify.c functions, for compatibility with the existing code when we migrated to notify.c.
2008-08-26removed "else"Max Kellermann1-2/+3
The "if" block breaked out of the loop. That means we can move the code out of the "else" block.
2008-08-26added dc_command_finished()Max Kellermann13-34/+32
dc_command_finished() is invoked by the decoder thread when it has finished a command (sent by the player thread). It resets dc.command and wakes up the player thread. This combination was used at a lot of places, and by introducing this function, the code will be more readable.
2008-08-26don't busy wait for the decoder threadMax Kellermann1-3/+7
Busy wait loops are a bad thing, especially when the response time can be very long - busy waits eat a lot of CPU, and thus slow down the other thread. Since the other thread will notify us when it's ready, we can use notify_wait() instead.
2008-08-26merged start, stop, seek into DecoderControl.commandMax Kellermann15-108/+139
Much of the existing code queries all three variables sequentially. Since only one of them can be set at a time, this can be optimized and unified by merging all of them into one enum variable. Later, the "command" checks can be expressed in a "switch" statement.
2008-08-26don't set pc->errored_song in decodeStart()Max Kellermann1-1/+0
pc->errored_song is already set by decodeParent() in the player thread when we set dc->error; no need to set it in the decoder thread.