| Commit message (Collapse) | Author | Age | Files | Lines |
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The mapper library maps directory and song objects to file system
paths. With this central library, the code mixture in path.c should
be cleaned up, and we will be able to add neat features like aliasing.
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By always creating the parent directory, we can use delete_name_in()
without further lookups. The parents which may non exist will be
pruned later. An update request for a non-existing or empty directory
should be quite unusual, so this doesn't add any measurable overhead.
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In order to optimize buffer usage, pass only the base file name to
updateInDirectory(). This way, updateInDirectory() may choose when to
allocate a larger buffer for the full path.
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delete_name_in() is similar to delete_path(), but it does not need to
look up the parent directory.
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Previously only updates with subdirectories being
specified could be queued. No harm in queueing
full updates.
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There is only once update thread at a time. Make the "modified" flag
global and remove the return values of most functions. Propagating an
error is only useful for updateDirectory(), since updateInDirectory()
will delete failed subdirectories.
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When a song file was not modified, MPD printed the debug message "not
a directory or music", because the first "if" branch did not return.
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When the update queue is full, directory_update_init() did not free
the path argument.
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Since the return value cannot be -1 anymore, we can make it unsigned.
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The documentation for directory_update_init() was incorrect: a job ID
must be positive, not non-negative. If the update queue is full and
no job was created, it makes more sense to return 0 instead of -1,
because it is more consistent with the return value of isUpdatingDB().
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When the update task is idle, there is no need to check for deleted
songs. Return early from reap_update_task().
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pthread_join() expects a "pointer to a pointer" parameter, but it got
a "pointer to an enum". On AMD64, an enum is smaller than a pointer,
leading to a buffer overflow.
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Removed the local variable "was_empty": don't remember if the
directory is new. Always call removeDeletedFromDirectory().
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In updateInDirectory(), add new directories immediately and
delete them when they turn out to be empty. This simplifies the code
and allows us to eliminate addSubDirectoryToDirectory().
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The recursive checks were performed in several functions, and
sometimes a directory was checked twice.
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When reading a new directory, copy the stat data (which we have
anyway) to the directory struct. This may save a stat() in the
future.
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Pass a pointer to the stat struct to more functions.
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updatePath() duplicated a lot of code from the more generic
updateInDirectory(). Eliminate most of updatePath() and call
updateInDirectory().
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If the user requests database update during startup, call
directory_update_init(). This should be changed to fully asynchronous
update later.
For this to work, main_notify has to be initialized before db_init().
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The stat struct isn't going to be modified, make it const.
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update_task() already checks if it has got a root path. Extend this
check and in turn remove a check in the inner function updatePath().
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Search'n'replace typo..
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directory_update_init() has to be called with a path that is already
sanitized. Don't call sanitizePathDup() again in updatePath().
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The algorithm in addDirectoryPathToDB() can be simplified further if
it is combined with the function addParentPathToDB(). Since there is
no other caller of addDirectoryPathToDB(), we can do that. This saves
another large stack buffer.
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This recursive function is very dangerous because it allocates a large
buffer on the stack in every iteration. That may be misused to
generate a stack overflow.
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When a directory cannot be updated, there must be something wrong with
it, and the database contains stale data. Remove it.
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The branching looks a bit complicated in addDirectoryPathToDB() -
improve its readability by moving code to a simplified separate
function.
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When the root directory fails to update, its contents are invalid.
Clear it then.
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When a directory failed to update, it was removed from the database,
without freeing all children and songs (memory leak), and without
locking (race condition). Introduce the functions clear_directory()
and delete_directory(), which do both.
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Use updateInDirectory() instead of addToDirectory(). Eliminate a
duplicate stat() in updateInDirectory() by calling song_file_update()
directly.
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Some tiny utilities... wrappers like these may become helpful when we
introduce locking.
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No idea why it was created in directory.h, but it should be in
dirvec.h.
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Commit 0bfe7802 broke update for new files in the root directory,
because music_root->path was an empty string and not NULL. There were
some NULL tests missing. Change them to !isRootDirectory(path)
instead of path!=NULL.
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Due to a merge error, reap_update_task() called cond_signal_async()
with a locked mutex. That always fails. Use cond_signal_sync()
instead.
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CamelCase is ugly, rename the functions.
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Yet another CamelCase removal patch.
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Taming the directory.c monster, part II: move the database management
stuff to database. directory.c should only contain code which works
on directory objects.
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Instead of returning 0 or -1, return true on success and false on
failure. This seems more natural, and when the C library was
designed, there was no "bool" data type.
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CamelCase is ugly... rename all functions.
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Provide separate constructors for creating a remote song, a local
song, and one for loading data from a song file. This way, we can add
more assertions.
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Again, a data type which can be forward-declared.
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The struct can be forward-declared by other headers, which relaxes the
header dependencies.
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exploreDirectory() duplicates some code in updateDirectory(). Merge
both functions, and use directory_is_empty() to determine whether
update or explore mode should be used.
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The source directory.c mixes several libraries: directory object
management, database management and database update, resulting in a
1000+ line monster. Move the whole database update code to update.c.
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