| Commit message (Collapse) | Author | Age | Files | Lines |
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playerWait() stops the player thread (twice!) and closes the output
device. It should be well enough to just send CLOSE_AUDIO, without
STOP.
This requires a tiny change to the player thread code: make it break
when CLOSE_AUDIO is sent.
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To make the code more consistent, call quitDecode() only at the end of
decodeParent().
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Move code which runs in the player thread to player_thread.c. Having
a lot of player thread code in decode.c isn't easy to understand.
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