| Commit message (Collapse) | Author | Age | Files | Lines |
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Continuing the previous patch.
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We are going to migrate away from the concept of notifying the main
thread. There should be events sent to it instead. This patch starts
a series to implement that.
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Only include headers which are really needed. os_compat.h aimed to
make MPD easily portable, but was never actually made portable.
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getPlayerErrorStr() assumes that pc.errored_song is set when an error
occured. Since the song may have been deleted meanwhile, add a NULL
check.
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When a (remote) song is deleted from the playlist, there may still be
a reference to it in pc.errored_song. Clear this reference.
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It may be desirable to change the range of integer volume levels
(e.g. to 1024, which may utilize shifts instead of expensive integer
divisions). Introduce the constant PCM_VOLUME_1 which describes the
integer value for "100% volume". This is currently 1000.
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Renamed variables and internal functions. Most of the
player_control.h API remains in CamelCase for now.
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"idle" waits until something noteworthy happens on the server,
e.g. song change, playlist modified, database updated. This allows
clients to keep up to date without polling.
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QUEUE adds a new song to the player's queue. CANCEL clears the queue.
These two commands replace the old and complex queueState and
queueLockState code.
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set_current_song() is an internal function and consists of only one
assignment. Eliminate it.
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This variable is superfluous, it is only used to copy its value to
player_control.totalTime. Since the original source of this value
(song->tag->time) will still be available at this point, we can safely
remove fileTime.
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player_get_audio_format() replaces getPlayerSampleRate(),
getPlayerBits(), getPlayerChannels().
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This replaces the attributes bits, channels, sampleRate.
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CamelCase is ugly... rename all functions.
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Again, a data type which can be forward-declared.
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Destroy the mutex when it is not used anymore.
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As usual, include only headers which are really needed.
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Give player.c a better name, meaning that the code is used to control
the player thread.
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This is the last of the three variables. Now we don't need
playerData.h anymore in most sources.
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