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clone of git://git.musicpd.org/master/mpd.git
Alexander Sulfrian
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player.h
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Author
Age
Files
Lines
*
Get rid of PlayerControl inside the PlayerData struct
Eric Wong
2008-04-13
1
-3
/
+3
*
Fix the problem of songs not advancing without client activity
Eric Wong
2008-04-12
1
-4
/
+0
*
pass pc to player_task()
Max Kellermann
2008-04-12
1
-1
/
+1
*
clean up CPP includes
Max Kellermann
2008-04-12
1
-2
/
+0
*
pass pc to player notify functions
Max Kellermann
2008-04-12
1
-2
/
+2
*
Fix a few more warnings from -Wshadow
Eric Wong
2008-04-12
1
-2
/
+2
*
use the notify API in the main thread
Max Kellermann
2008-04-12
1
-0
/
+2
*
use the notify API in the player
Max Kellermann
2008-04-12
1
-0
/
+1
*
Start using song pointers in core data structures
Eric Wong
2008-04-12
1
-3
/
+2
*
Drop metadata updates from HTTP for now (input HTTP, and shout)
Eric Wong
2008-04-12
1
-7
/
+0
*
Initial cut of fork() => pthreads() for decoder and player
Eric Wong
2008-04-12
1
-7
/
+6
*
Cleanup #includes of standard system headers and put them in one place
Eric Wong
2008-01-03
1
-3
/
+1
*
playerCloseAudio() is static
Eric Wong
2008-01-03
1
-2
/
+0
*
Merge branches/ew r7104
Eric Wong
2007-12-28
1
-3
/
+3
*
playerInit() is static
Eric Wong
2007-09-08
1
-2
/
+0
*
Set a flag if we've sent the player process SIGSTOP so that we know not to
J. Alexander Treuman
2007-06-04
1
-0
/
+1
*
Don't kill the player process (and effectively the decode process) when
J. Alexander Treuman
2007-06-04
1
-2
/
+1
*
Tell the player process (and thus also the decode process) to quit when
J. Alexander Treuman
2007-06-01
1
-0
/
+3
*
The massive copyright update
Avuton Olrich
2007-04-05
1
-1
/
+1
*
Fix warnings for -Wmissing-prototypes
Avuton Olrich
2006-08-20
1
-21
/
+21
*
renamce cstrtok to buffer2array. please don't rename functions; especially to...
Warren Dukes
2006-08-06
1
-0
/
+2
*
merge changes from mpd-tree:
Warren Dukes
2006-08-06
1
-2
/
+0
*
interface/connection malloc reductions from mpd-ke
Eric Wong
2006-07-30
1
-5
/
+5
*
Add mpd-indent.sh
Avuton Olrich
2006-07-20
1
-9
/
+9
*
Fix the undefined reference to `playerInitReal'
Avuton Olrich
2006-07-14
1
-0
/
+2
*
[CLEANUP] Remove unused function
Avuton Olrich
2006-07-14
1
-6
/
+0
*
Change shank's email address
J. Alexander Treuman
2006-07-14
1
-1
/
+1
*
Huge header update, update the copyright and add
Avuton Olrich
2006-07-13
1
-1
/
+1
*
fix a big time bug in metadataChunk (off by one in an array assignment)
Warren Dukes
2004-10-25
1
-0
/
+1
*
potential bugfixes for handling metadata in player/decoder
Warren Dukes
2004-06-07
1
-1
/
+0
*
mechanism for updating metadata while decoding
Warren Dukes
2004-06-06
1
-5
/
+2
*
todo update
Warren Dukes
2004-06-06
1
-0
/
+1
*
better method for computing total time played
Warren Dukes
2004-06-03
1
-1
/
+0
*
ogg voribs comment parsing on the fly in the decoder
Warren Dukes
2004-06-01
1
-0
/
+2
*
some stream metadata fixes
Warren Dukes
2004-05-31
1
-0
/
+8
*
icynames are now copied to title of streams
Warren Dukes
2004-05-31
1
-2
/
+4
*
mp3 and ogg plugin stuff
Warren Dukes
2004-05-31
1
-2
/
+0
*
just a we bit of changes
Warren Dukes
2004-05-19
1
-3
/
+5
*
rework stuff so that we can use mime-type of streams to detect type of file
Warren Dukes
2004-05-18
1
-0
/
+1
*
don't stat() the db to get the modtime everytime, instead store it when we re...
Warren Dukes
2004-04-15
1
-0
/
+2
*
log cycling and a few cleanups
Warren Dukes
2004-04-15
1
-0
/
+1
*
add vim shiznit to end of all source files
Warren Dukes
2004-04-14
1
-0
/
+1
*
when doing signal functions (like sigaction) make sure it wasn't interrupted ...
Warren Dukes
2004-04-13
1
-0
/
+2
*
volatile fun-ness
Warren Dukes
2004-04-12
1
-24
/
+24
*
more volatile stuff
Warren Dukes
2004-04-11
1
-3
/
+3
*
add volatile qualifiers to some shared mem buffer stuff, to enusre compiler
Warren Dukes
2004-04-11
1
-11
/
+11
*
adjust scaling of software volume
Warren Dukes
2004-04-11
1
-1
/
+1
*
make "update" command background/non-blocking
Warren Dukes
2004-04-11
1
-1
/
+1
*
bunch of autotool cleanups
Warren Dukes
2004-03-18
1
-0
/
+2
*
put decode_pid in shared mem, so if player process dies, the master
Warren Dukes
2004-02-27
1
-0
/
+1
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