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2008-08-26invoke the notify API directlyMax Kellermann1-14/+4
2008-08-26added dc.next_song, renamed pc.current_songMax Kellermann1-3/+2
2008-08-26clean up CPP includesMax Kellermann1-8/+0
2008-08-26enable -Wpointer-arith, -Wstrict-prototypesMax Kellermann1-2/+2
2008-06-01notify: don't use camelCase in notify.[ch]Max Kellerman1-4/+4
2008-04-13Get rid of PlayerControl inside the PlayerData structEric Wong1-121/+78
2008-04-12Fix the problem of songs not advancing without client activityEric Wong1-0/+1
2008-04-12pass pc to set_current_song()Max Kellermann1-6/+4
2008-04-12pass pc to player_task()Max Kellermann1-4/+4
2008-04-12clean up CPP includesMax Kellermann1-1/+1
2008-04-12pass pc to player notify functionsMax Kellermann1-15/+12
2008-04-12fix deadlock at end of songMax Kellermann1-0/+1
2008-04-12use the notify API in the main threadMax Kellermann1-9/+1
2008-04-12use the notify API in the playerMax Kellermann1-6/+8
2008-04-12Start using song pointers in core data structuresEric Wong1-24/+14
2008-04-12Drop metadata updates from HTTP for now (input HTTP, and shout)Eric Wong1-32/+1
2008-04-12Initial cut of fork() => pthreads() for decoder and playerEric Wong1-196/+79
2008-03-26player: more assertionsMax Kellermann1-0/+2
2008-03-26fix "unreachable code" warningMax Kellermann1-2/+0
2008-01-26fixed -Wshadow warningsMax Kellermann1-5/+5
2008-01-03Cleanup #includes of standard system headers and put them in one placeEric Wong1-12/+1
2008-01-03playerCloseAudio() is staticEric Wong1-1/+3
2008-01-03player.c: introduce set_current_song to avoid needless repetitionEric Wong1-27/+13
2007-12-28Merge branches/ew r7104Eric Wong1-5/+6
2007-09-08playerInit() is staticEric Wong1-1/+1
2007-09-06Once again get rid of busy waiting and use SIGSTOP for pauseEric Wong1-0/+14
2007-09-06return to busy-waiting on pause for now..Eric Wong1-14/+0
2007-09-06send SIGCONT to the player process whenever we need to busy wait on itEric Wong1-0/+11
2007-08-27removing debug messages from signal handlersJ. Alexander Treuman1-0/+4
2007-08-27send SIGSTOP to player and decoder processes on pause, tooEric Wong1-0/+3
2007-06-04Set a flag if we've sent the player process SIGSTOP so that we know not toJ. Alexander Treuman1-3/+9
2007-06-04Don't kill the player process (and effectively the decode process) whenJ. Alexander Treuman1-12/+17
2007-06-01Tell the player process (and thus also the decode process) to quit whenJ. Alexander Treuman1-0/+23
2007-06-01Minor formatting cleanups.J. Alexander Treuman1-5/+0
2007-04-05The massive copyright updateAvuton Olrich1-1/+1
2007-02-19More (v)snprintf-related buffer over-allocations removedEric Wong1-2/+2
2007-02-11#1) fix a few potential deadlock conditons in decode.c when crossfading is en...Warren Dukes1-0/+2
2007-01-14Don't initialize globals to zero (or NULL)Eric Wong1-3/+3
2006-08-26Replace strdup and {c,re,m}alloc with x* variants to check for OOM errorsEric Wong1-4/+4
2006-08-20Fix warnings for -Wmissing-prototypesAvuton Olrich1-1/+1
2006-08-14Several bugfixes during exit found by valgrindEric Wong1-1/+1
2006-08-11Spelling & GrammarAvuton Olrich1-1/+1
2006-08-08more sparse cleanupsEric Wong1-23/+23
2006-08-06merge changes from mpd-tree:Warren Dukes1-37/+52
2006-08-01logging cleanupsEric Wong1-1/+1
2006-07-30remove clumsy strncpy useEric Wong1-6/+4
2006-07-30commandError() cleanups, fixup gcc checksEric Wong1-1/+1
2006-07-30interface/connection malloc reductions from mpd-keEric Wong1-13/+10
2006-07-20Add mpd-indent.shAvuton Olrich1-163/+214
2006-07-14Fix the undefined reference to `playerInitReal'Avuton Olrich1-1/+1