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This patch fixes a longer delay when moving around songs in the
playlist. The main thread wants to enqueue a new "next" song into the
player thread, but the player thread is waiting inside
audio_output_all_wait() for the output threads. Use
player_control.notify there, so audio_output_all_wait() gets woken up
by the main thread, too.
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Use audio_output_client_notify instead of g_usleep(1ms) in
audio_output_all_wait() to synchronize with the output_thread. Signal
the audio_output_client_notify object in ao_play().
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There was a deadlock between the output thread and the player thread:
when the output thread failed (and closed itself) while the player
thread worked with the audio_output object, MPD could crash.
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This updates the copyright header to all be the same, which is
pretty much an update of where to mail request for a copy of the GPL
and the years of the MPD project. This also puts all committers under
'The Music Player Project' umbrella. These entries should go
individually in the AUTHORS file, for consistancy.
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Check audio_output.command after each sub-chunk has been played. It
discards the rest of the chunk, but since all commands make the device
stop anyway, this is not a problem, but part of the improvement. This
improves the latency of audio output commands.
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Instead of passing individual buffers to audio_output_all_play(), pass
music_chunk objects. Append all those chunks asynchronously to a
music_pipe instance. All output threads may then read chunks from
this pipe. This reduces MPD's internal latency by an order of
magnitude.
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This is similar to the MPD 0.14 patch "wait 10 seconds before
reopening a failed device", which only covered open() failures. This
patch adds the same feature for play().
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To aid debugging, print the audio format of the output plugin in a
debug message, and print information about PCM conversion.
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time() is not a monotonic timer, and MPD might get confused by clock
skews. clock_gettime() provides a monotonic clock, but is not
portable to non-POSIX systems (i.e. Windows). This patch uses GLib's
GTimer API, which aims to be portable.
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Use GLib's GError library for reporting output device failures.
Note that some init() methods don't clean up properly after a failure,
but that's ok for now, because the MPD core will abort anyway.
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ao_play() gets PCM data in the in_audio_format, and converts it to
out_audio_format. Comparing the input data with out_audio_format is
wrong.
prefixed with "STG:" will be automatically removed. STG: Trailing
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The old API required an output plugin to not return until all data
passed to the play() method is consumed. Some output plugins have to
loop to fulfill that requirement, and may block during that. Simplify
these, by letting them consume only part of the buffer: make play()
return the length of the consumed data.
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Similar to the decoder plugin API: added wrapper functions to increase
code readability.
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Merge some duplicate code into one function.
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When the pause() method fails, leave the pause loop, because calling
pause() on a closed device is not allowed.
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Fix a memory leak: it was not guaranteed that pcm_convert_deinit() was
called for each pcm_convert_init(). This patch always (de)initializes
the pcm_convert library when the audio_output.open flag is flipped.
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Renamed audio_output struct members.
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Move the "while" loop which checks for commands to the caller
ao_pause(). This simplifies the pause() method, and lets us remove
audio_output_is_pending().
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Removed yet another superfluous buffer layer: return the PCM buffer
from pcm_convert() instead of copying PCM data into the
caller-supplied buffer.
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Be sure that the output thread has quite before we start destructing
the output object.
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Free memory allocated by libsamplerate when the output or the decoder
is closed.
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GLib mandates that you initialize all GError objects with NULL prior
to passing it.
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It is illegal to pass an empty audio buffer around. pcm_resample()
sometimes seems to result in 0 samples, maybe related to
libsamplerate. To work around that problem, add special checks after
both pcm_convert() invocations. Removed the pcm_resample()==0 checks
from pcm_convert().
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Nobody should call playAudio() with an empty chunk. Add some
assertions on that.
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Since open() and play() close the device on error, we can simply check
audio_output.open instead of audio_output.result after a call.
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When one of several output devices failed, MPD tried to reopen it
quite often, wasting a lot of resources. This patch adds a delay:
wait 10 seconds before retrying. This might be changed to exponential
delays later, but for now, it makes the problem go away.
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Stopping an audio output device without cancelling its buffer doesn't
make sense. Combine the two operations, which saves several cancel
calls.
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When an output plugin fails to play a chunk, close it. This replaces
various manual close() calls in nearly all plugins.
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Don't return 0/-1 on success/error, but true/false. Instead of int,
use bool for storing flags.
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Renamed all functions which were still in CamelCase.
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When there are standardized headers, use these instead of the bloated
os_compat.h.
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pause() puts the audio output into pause mode: if supported, it may
perform a special action, which keeps the device open, but does not
play anything. Output plugins like "shout" might want to play silence
during pause, so their clients won't be disconnected. Plugins which
do not support pausing will simply be closed, and have to be reopened
when unpaused.
This pach includes an implementation for the shout plugin, which
sends silence chunks.
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There was a known deadlocking bug in the notify library: when the
other thread set notify->pending after the according check in
notify_wait(), the latter thread was deadlocked. Resolve this by
synchronizing all accesses to notify->pending with the notify object's
mutex. Since notify_signal_sync() was never used, we can remove it.
As a consequence, we don't need notify_enter() and notify_leave()
anymore; eliminate them, too.
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We have eliminated direct accesses to the audio_output struct from
the all output plugins. Make it opaque for them, and move its real
declaration to output_internal.h, similar to decoder_internal.h.
Pass the opaque structure to plugin.init() only, which will return the
plugin's data pointer on success, and NULL on failure. This data
pointer will be passed to all other methods instead of the
audio_output struct.
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Since the output plugin returns a value indicating success or error,
we can have the output core code assign the "open" flag.
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Pass the globally configured audio_format as a const pointer to
plugin.init(). plugin.open() gets a writable pointer which contains
the audio_format requested by the plugin. Its initial value is either
the configured audio_format or the input file's audio_format.
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To keep I/O nastiness and latencies away from the core, move the audio
output code to a separate thread, one per output. The thread is
created on demand, and currently runs until mpd exits.
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