| Commit message (Collapse) | Author | Age | Files | Lines |
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Push the new mode to the filter instead of accessing global variables
through replay_gain_get_real_mode().
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Allocate a player_control object where needed, and pass it around.
Each "client" object is associated with a "player_control" instance.
This prepares multi-player support.
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Did you ever accidently click "stop" while feeding a radio station?
This option sets the output device to "pause" to disable the "close"
method. It falls back to "pause" then, which is specific to the
plugin. Some plugins implement it by feeding silence.
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Another quirk fixed: after the last chunk of a song has been played,
the "elapsed_time" variable is set to the chunk's time stamp. When
the client receives the PLAYER idle event and asks MPD for the current
time stamp, MPD will return the last time stamp of the previous song
when it hasn't played the first chunk of the current song yet.
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This command manually drains the hardware buffer. This is useful when
the player thread want to make sure that everything has been played.
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Right after seeking and song change, the elapsed_time shows old
information, because the output thread didn't finish a full chunk
yet. This patch re-adds a second elapsed_time variable, and keeps
track of a fallback value, in case the output thread can't provide a
reliable value.
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With these methods, an output plugin can allocate some global
resources only if it is actually enabled. The method enable() is
called after daemonization, which allows for more sophisticated
resource allocation during that method.
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Tracking the "elapsed" time from the chunks which we have sent to the
output pipe is very imprecise: since we have implemented the music
pipe, we're sending large number of chunks at once, giving the
"elapsed" time stamp a resolution of usually more than a second.
This patch changes the source of this information to the outputs. If
a chunk has been played by all outputs, the "elapsed" time stamp is
updated.
The new command PLAYER_COMMAND_REFRESH makes the player thread update
its status information: it tells the outputs to update the chunk time
stamp. After that, player_control.elapsed_time is current.
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Synchronization with the output thread will be implemented in
output_all.c, not in player_thread.c. Currently, that's just a simple
g_usleep(1ms).
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This updates the copyright header to all be the same, which is
pretty much an update of where to mail request for a copy of the GPL
and the years of the MPD project. This also puts all committers under
'The Music Player Project' umbrella. These entries should go
individually in the AUTHORS file, for consistancy.
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Instead of passing individual buffers to audio_output_all_play(), pass
music_chunk objects. Append all those chunks asynchronously to a
music_pipe instance. All output threads may then read chunks from
this pipe. This reduces MPD's internal latency by an order of
magnitude.
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Renamed functions and variables.
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Moved code which deals with all audio outputs at once into a separate
library.
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