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I was having problems with shoutcast stream outputs before applying
the attached patch, which enlarges the shoutcast output
buffer. Ideally, this should be configurable, but this resolves the
issue for my needs.
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"LOG_H" is a macro which is also used by ffmpeg/log.h. This is
ffmpeg's fault, because short macros should be reserved for
applications, but since it's always a good idea to choose prefixed
macro names, even for applications, we are going to do that in MPD.
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Don't return 0/-1 on success/error, but true/false. Instead of int,
use bool for storing flags.
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Don't compile the sources of disabled output plugins at all.
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Again, no CamelCase in the directory name.
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Having an array with disabled entries sucks. Removed that
DISABLED_SHOUT_ENCODER_PLUGIN macro, and fill the plugin list only
with plugins which are actually enabled. This should be done for all
plugin types.
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pause() puts the audio output into pause mode: if supported, it may
perform a special action, which keeps the device open, but does not
play anything. Output plugins like "shout" might want to play silence
during pause, so their clients won't be disconnected. Plugins which
do not support pausing will simply be closed, and have to be reopened
when unpaused.
This pach includes an implementation for the shout plugin, which
sends silence chunks.
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Since the buffer size is known at compile time, we can save an
indirection by declaring it as a char array instead of a pointer.
That saves an extra allocation, and we can calculate with the
compile-time constant sizeof(data) instead of the attribute "max_len".
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Declare both shout plugins "const", since they will never change, once
initialized at compile time.
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Don't typedef the structs at all. It is easier to forward-declare
this way.
Don't typedef methods. They are used exactly once, a few lines below.
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[mk: moved this patch after "Refactor and cleanup of shout Ogg and MP3
audio outputs". The original commit message follows, although it is
outdated:]
Creation of shout_mp3 audio output plugin. Basically I just copied the
existing shout plugin and replaced ogg with lame. Uses lame for mp3
encoding. Next step is to pull common functionality out of each shout
plugin and share it between them.
Configuration options for "shout_mp3" are the same as for "shout".
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I've perhaps gone a bit overboard, but here's the current rundown:
Both Ogg and MP3 use the "shout" audio output plugin. The shout audio
output plugin itself has two new plugins, one for the Ogg encoder,
and another for the MP3 (LAME) encoder.
Configuration for an Ogg stream doesn't change. For an MP3 stream,
configuration is the same as Ogg, with two exceptions. First, you must
specify the optional "encoding" parameter, which should be set to "mp3".
See mpd.conf(5) for more details. Second, the "quality" parameter is
reversed for LAME, such that 1 is high quality for LAME, whereas 10 is
high quality for Ogg.
I've decomposed the code so that all libshout related operations
are done in audioOutput_shout.c, all Ogg specific functions are in
audioOutput_shout_ogg.c, and of course then all LAME specific functions
are handled in audioOutput_shout_mp3.c.
To develop encoder plugins for the shout audio output plugin, I basically
just mimicked the plugin system used for audio outputs. This might be
overkill, but hopefully if anyone ever wants to support some other sort
of stream, like maybe AAC, FLAC, or WMA (hey it could happen), they will
hopefully be all set.
The Ogg encoder is slightly less optimal under this configuration.
It used to send shout data directly out of its ogg_page structures. Now,
in the interest of encapsulation, it copies the data from its ogg_page
structures into a buffer provided by the shout audio output plugin (see
audioOutput_shout_ogg.c, line 77.) I suspect the performance impact
is negligible.
As for metadata, I'm pretty sure they'll both work. I wrote up a test
scaffold that would create a fake tag, and tell the plugin to send it
out to the stream every few seconds. It seemed to work fine. Of course,
if something does break, I'll be glad to fix it.
Lastly, I've renamed lots of things into snake_case, in keeping with
normalperson's wishes in that regard.
[mk: moved the MP3 patch after this one. Splitted this patch into
several parts; the others were already applied before this one. Fixed
a bunch GCC warnings and wrong whitespace modifications. Made it
compile with mpd-mk by adapting to its prototypes]
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Support sending metadata to a shout server using shout_metadata_new()
and shout_metadata_add(). The Ogg Vorbis encoder does not support
this currently.
[mk: this patch was separated from Eric's patch "Refactor and cleanup
of shout Ogg and MP3 audio outputs", I added a description]
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Preparing the merge of Eric Wollesen's patch "Refactor and cleanup of
shout Ogg and MP3 audio outputs": we declare one of the struct types
here, to make the merge smoother.
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The Ogg encoder is slightly less optimal under this configuration. It
used to send shout data directly out of its ogg_page structures. Now,
in the interest of encapsulation, it copies the data from its ogg_page
structures into a buffer provided by the shout audio output plugin
(see audioOutput_shout_ogg.c, line 77.) I suspect the performance
impact is negligible.
[mk: this patch and its description was separated from Eric's patch
"Refactor and cleanup of shout Ogg and MP3 audio outputs"]
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Begin dividing audioOutput_shout.c: move everything OGG Vorbis related
to audioOutput_shout_ogg.c. The header audioOutput_shout.h has to
keep its dependency on vorbis/vorbisenc.h, because it needs the vorbis
encoder types.
For this patch, we have to export several internal functions with
generic names to the ABI; these will be removed later when the encoder
plugin patches are merged.
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Prepare the split of the shout plugin into multiple sources: move
all important declarations to audioOutput_shout.h.
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Try to only include headers which are really needed. We should
particularly check all "headers including other headers". The
long-term goal is to have a manageable, small API for plugins
(decoders, output) without so many mpd internals cluttering the
namespace.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7319 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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[ew: cleaned up the dirty union hack a bit]
Signed-off-by: Eric Wong <normalperson@yhbt.net>
git-svn-id: https://svn.musicpd.org/mpd/trunk@7180 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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This will make refactoring features easier, especially now that
pthreads support and larger refactorings are on the horizon.
Hopefully, this will make porting to other platforms (even
non-UNIX-like ones for masochists) easier, too.
os_compat.h will house all the #includes for system headers
considered to be the "core" of MPD. Headers for optional
features will be left to individual source files.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7130 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@6393 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@5834 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Indent the entire tree, hopefully we can keep
it indented.
git-svn-id: https://svn.musicpd.org/mpd/trunk@4410 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@4333 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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the GPL header where necessary
git-svn-id: https://svn.musicpd.org/mpd/trunk@4317 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@2500 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@750 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@271 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@117 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@34 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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