| Commit message (Collapse) | Author | Files | Lines |
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Use the existing PcmDither library.
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Wake up the OutputThread only if it hasn't already been woken up and
if it isn't already in the playback loop.
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Replaces GLib's GError.
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Implements Mantis ticket 0003340.
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Pass audio_output objects around instead of void pointers. This will
give some more control to the plugin, and prepares for non-blocking
audio outputs.
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The output thread could hang indefinitely after finishing CANCEL,
because it could have missed the signal while the output was not
unlocked in ao_command_finished().
This patch removes the wait() call after CANCEL, and adds the flag
"allow_play" instead. While this flag is set, playback is skipped.
With this flag, there will not be any excess wait() call after the
pipe has been cleared.
This patch fixes a bug that causes mpd to discontinue playback after
seeking, due to the race condition described above.
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.. and destruct the output object properly in test/run_output.
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Allocate a player_control object where needed, and pass it around.
Each "client" object is associated with a "player_control" instance.
This prepares multi-player support.
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Don't add it to the filter chain, because we need to apply replay gain
before cross-fading with the next song. Add a second replay_gain
filter which is used for the song being faded in (chunk->other).
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Remove cross_fade_apply(), and call pcm_mix() in the output thread,
mixing the chunk and chunk->other together.
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Did you ever accidently click "stop" while feeding a radio station?
This option sets the output device to "pause" to disable the "close"
method. It falls back to "pause" then, which is specific to the
plugin. Some plugins implement it by feeding silence.
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Apply the replay gain in the output thread. This means a new setting
will be active instantly, without going through the whole music pipe.
And we might have different replay gain settings for each audio output
device.
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This command manually drains the hardware buffer. This is useful when
the player thread want to make sure that everything has been played.
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Always keep the audio_output object locked within the output thread,
unless a plugin method is called. This fixes several race conditions.
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With these methods, an output plugin can allocate some global
resources only if it is actually enabled. The method enable() is
called after daemonization, which allows for more sophisticated
resource allocation during that method.
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This allows more sophisticated audio format selection.
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Explicitly make the output thread leave the ao_pause() loop. This
patch is a workaround, and the "pause" flag is not managed in a
thread-safe way, but that's good enough for now.
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This patch adds initial filter support for audio outputs. Each audio
output gets a "filter" attribute, which is used by ao_play_chunk().
The PCM conversion is now performed by convert_filter_plugin.
audio_output.convert_state has been removed.
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REOPEN is called when the input audio format changes. The output
thread may be reconfigure the PCM converter.
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The mixer core library is now responsible for creating and managing
the mixer object. This removes duplicated code from the output
plugins.
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There was a deadlock between the output thread and the player thread:
when the output thread failed (and closed itself) while the player
thread worked with the audio_output object, MPD could crash.
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The config_audio_format used to contain the configured audio format,
which is copied to out_audio_format. Let's convert the former to a
boolean, which indicates whether out_audio_format was already set.
This simplifies some code and saves a few bytes.
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This updates the copyright header to all be the same, which is
pretty much an update of where to mail request for a copy of the GPL
and the years of the MPD project. This also puts all committers under
'The Music Player Project' umbrella. These entries should go
individually in the AUTHORS file, for consistancy.
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Instead of passing individual buffers to audio_output_all_play(), pass
music_chunk objects. Append all those chunks asynchronously to a
music_pipe instance. All output threads may then read chunks from
this pipe. This reduces MPD's internal latency by an order of
magnitude.
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time() is not a monotonic timer, and MPD might get confused by clock
skews. clock_gettime() provides a monotonic clock, but is not
portable to non-POSIX systems (i.e. Windows). This patch uses GLib's
GTimer API, which aims to be portable.
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The meaning of the chunk depends on the audio format; don't suggest a
specific format by declaring the pointer as "char*", pass "void*"
instead.
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