| Commit message (Collapse) | Author | Age | Files | Lines |
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Include only headers which are really required. This speeds up
compilation and helps detect cross-layer accesses.
[ew: minor fixups to not break on new core]
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Also enable -Wunused-parameter - this forces us to add the gcc
"unused" attribute to a lot of parameters (mostly library callback
functions), but it's worth it during code refactorizations.
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We spawned the output buffer thread before daemonizing in
initPlayerData(), which is ultra bad because daemonizes forks
and threads are not preserved on exit. Since playerData has
been stripped bare by this core-rewrite anyways, move this code
into the outputBuffer_* group and drop playerData.[ch]
completely
I completely forgot to test this :<
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This is a huge refactoring of the core mpd process. The
queueing/buffering mechanism is heavily reworked.
The player.c code has been merged into outputBuffer (the actual
ring buffering logic is handled by ringbuf.c); and decode.c
actually handles decoding stuff.
The end result is several hundreds of lines shorter, even though
we still have a lot of DEBUG statements left in there for
tracing and a lot of assertions, too.
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When we are in an input plugin, dc.current_song should already be
set. Use it instead of pc.current_song.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7363 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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We had functions names varied between
outputBufferFoo, fooOutputBuffer, and output_buffer_foo
That was too confusing for my little brain to handle.
And the global variable was somehow named 'cb' instead of
the more obvious 'ob'...
git-svn-id: https://svn.musicpd.org/mpd/trunk@7355 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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All of our main singleton data structures are implicitly shared,
so there's no reason to keep passing them around and around in
the stack and making our internal API harder to deal with.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7354 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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This at least makes the argument list to a lot of our plugin
functions shorter and removes a good amount of line nois^W^Wcode,
hopefully making things easier to read and follow.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7353 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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It actually increases our image size a small bit and may even
hurt performance a very small bit, but makes the code less
verbose and easier to manage.
I don't see a reason for mpd to ever support playing multiple
files at the same time (users can run multiple instances of mpd
if they really want to play Zaireeka, but that's such an edge
case it's not worth ever supporting in our code).
git-svn-id: https://svn.musicpd.org/mpd/trunk@7352 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Try to only include headers which are really needed. We should
particularly check all "headers including other headers". The
long-term goal is to have a manageable, small API for plugins
(decoders, output) without so many mpd internals cluttering the
namespace.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7319 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@7300 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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The patch "Start using song pointers in core data structures" removed
dc->utf8url, and the adaption for wavpack_plugin.c was missing.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7288 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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I initially started to do a heavy rewrite that changed the way processes
communicated, but that was too much to do at once. So this change only
focuses on replacing the player and decode processes with threads and
using condition variables instead of polling in loops; so the changeset
itself is quiet small.
* The shared output buffer variables will still need locking
to guard against race conditions. So in this effect, we're probably
just as buggy as before. The reduced context-switching overhead of
using threads instead of processes may even make bugs show up more or
less often...
* Basic functionality appears to be working for playing local (and NFS)
audio, including:
play, pause, stop, seek, previous, next, and main playlist editing
* I haven't tested HTTP streams yet, they should work.
* I've only tested ALSA and Icecast. ALSA works fine, Icecast
metadata seems to get screwy at times and breaks song
advancement in the playlist at times.
* state file loading works, too (after some last-minute hacks with
non-blocking wakeup functions)
* The non-blocking (*_nb) variants of the task management functions are
probably overused. They're more lenient and easier to use because
much of our code is still based on our previous polling-based system.
* It currently segfaults on exit. I haven't paid much attention
to the exit/signal-handling routines other than ensuring it
compiles. At least the state file seems to work. We don't
do any cleanups of the threads on exit, yet.
* Update is still done in a child process and not in a thread.
To do this in a thread, we'll need to ensure it does proper
locking and communication with the main thread; but should
require less memory in the end because we'll be updating
the database "in-place" rather than updating a copy and
then bulk-loading when done.
* We're more sensitive to bugs in 3rd party libraries now.
My plan is to eventually use a master process which forks()
and restarts the child when it dies:
locking and communication with the main thread; but should
require less memory in the end because we'll be updating
the database "in-place" rather than updating a copy and
then bulk-loading when done.
* We're more sensitive to bugs in 3rd party libraries now.
My plan is to eventually use a master process which forks()
and restarts the child when it dies:
master - just does waitpid() + fork() in a loop
\- main thread
\- decoder thread
\- player thread
At the beginning of every song, the main thread will set
a dirty flag and update the state file. This way, if we
encounter a song that triggers a segfault killing the
main thread, the master will start the replacement main
on the next song.
* The main thread still wakes up every second on select()
to check for signals; which affects power management.
[merged r7138 from branches/ew]
git-svn-id: https://svn.musicpd.org/mpd/trunk@7240 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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* malloc() => xmalloc() for error checking
* strncpy() replaced with memcpy(),
memcpy appears perfectly safe here and mpd
does not ever use strncpy() (see r4491)
git-svn-id: https://svn.musicpd.org/mpd/trunk@7211 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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This patch does the following:
-enables WVC support for streams as well,
-improves MPD inputStream <=> WavPack stream connector,
-fixes two compile warnings (which were caused by MPD API change).
Mantis #1660 <http://musicpd.org/mantis/view.php?id=1660>
git-svn-id: https://svn.musicpd.org/mpd/trunk@7210 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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This will make refactoring features easier, especially now that
pthreads support and larger refactorings are on the horizon.
Hopefully, this will make porting to other platforms (even
non-UNIX-like ones for masochists) easier, too.
os_compat.h will house all the #includes for system headers
considered to be the "core" of MPD. Headers for optional
features will be left to individual source files.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7130 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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DECODE_STATE_STOP is always set as dc->state, and dc->stop
is always cleared. So handle it in decodeStart once rather
than doing it in every plugin.
While we're at it, fix a long-standing (but difficult to
trigger) bug in mpc_decode where we failed to return
if mpc_decoder_initialize() fails.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7122 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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off with white noise)
git-svn-id: https://svn.musicpd.org/mpd/trunk@6952 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Turns out the fix was as simple as specifying the OPEN_TAGS flag when
opening the file. Thanks again to Kodest for figuring this one out.
git-svn-id: https://svn.musicpd.org/mpd/trunk@6657 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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This ReplayGain code is currently disabled because WavpackGetTagItem can't
seem to find replaygain_* fields in APEv2 tags (which is how wvgain stores
ReplayGain values). Additionally, because APEv2 tags are stored at the end
of the file, this code is only implemented for regular files and not HTTP
streams. Using HTTP seeking it *may* be possible to implement it for both.
git-svn-id: https://svn.musicpd.org/mpd/trunk@6656 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@6654 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@6651 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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