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path: root/src/filter/replay_gain_filter_plugin.c (unfollow)
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2013-01-07filter/replay_gain: convert to C++Max Kellermann1-251/+0
2013-01-05filter/ReplayGain: add method _set_mode()Max Kellermann1-11/+17
Push the new mode to the filter instead of accessing global variables through replay_gain_get_real_mode().
2012-03-21audio_format: remove the reverse_endian attributeMax Kellermann1-2/+0
Eliminate support for reverse endian samples from the MPD core. This moves a lot of complexity to the plugins that really need it (only ALSA and CDIO currently).
2011-10-10pcm_{mix,volume}: pass only sample_format to pcm_mix()Max Kellermann1-1/+1
The other audio_format attributes are not used.
2011-01-29copyright year 2011Max Kellermann1-1/+1
2010-08-23ReplayGain filter: allow gain > 100 %Johan Kiviniemi1-3/+11
The ReplayGain filter clamped the gain to max. 100 % even if the algorithm determined the signal needed a boost. That would result in any such tracks being played with too low volume, effectively defeating the purpose of the filter.
2010-05-30filter/replay_gain: added option "replaygain_limit"Daniel Seuthe1-5/+2
2010-05-18replay_gain_config: added function replay_gain_get_real_mode()Daniel Seuthe1-11/+2
2010-05-02filter/replay_gain: removed duplicate *dest_size_r assignmentMax Kellermann1-1/+0
2010-04-25replay_gain: added mode "auto"Daniel Seuthe1-3/+16
2010-02-17replay_gain: optionally use hardware mixer to apply replay gainMax Kellermann1-0/+45
Add an option for each audio output which enables the use of the hardware mixer, instead of the software volume code. This is hardware specific, and assumes linear volume control. This is not the case for hardware mixers which were tested, making this patch somewhat useless, but we will use it to experiment with the settings, to find a good solution.
2010-02-17replay_gain: fall back to track gain if album gain is unavailableMax Kellermann1-2/+3
2010-02-17replay_gain: reimplement as a filter pluginMax Kellermann1-0/+193
Apply the replay gain in the output thread. This means a new setting will be active instantly, without going through the whole music pipe. And we might have different replay gain settings for each audio output device.