| Commit message (Collapse) | Author | Age | Files | Lines |
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There is only one location using PIPE_EVENT_SIGNAL: to synchronize
player_command() with player_command_finished(). Use the "notify"
library instead of the event_pipe here.
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The signal_check library went out of order when we started using the
GLib main loop. Convert the SIGHUP handler to use event_pipe instead.
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event_pipe_emit_fast() is aimed for use in signal handlers: it doesn't
lock the mutex, and doesn't log on error. That makes it potentially
lossy, but for its intended use, that does not matter.
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Make the event_pipe (formerly main_notify) send/receive a set of
events, with a callback for each one.
The default event PIPE_EVENT_SIGNAL does not have a callback. It
is still there for waking up the main thread, when it is waiting for
the player thread.
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Continuing the previous patch.
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We are going to migrate away from the concept of notifying the main
thread. There should be events sent to it instead. This patch starts
a series to implement that.
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