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* event_pipe: added event_pipe_emit_fast()Max Kellermann2009-01-011-0/+7
| | | | | | event_pipe_emit_fast() is aimed for use in signal handlers: it doesn't lock the mutex, and doesn't log on error. That makes it potentially lossy, but for its intended use, that does not matter.
* event_pipe: added pipe_event enum and callbacksMax Kellermann2009-01-011-3/+27
| | | | | | | | | Make the event_pipe (formerly main_notify) send/receive a set of events, with a callback for each one. The default event PIPE_EVENT_SIGNAL does not have a callback. It is still there for waking up the main thread, when it is waiting for the player thread.
* event_pipe: renamed functions from main_notify_* to event_pipe_*Max Kellermann2009-01-011-4/+4
| | | | Continuing the previous patch.
* main_notify: renamed source to event_pipe.cMax Kellermann2009-01-011-0/+39
We are going to migrate away from the concept of notifying the main thread. There should be events sent to it instead. This patch starts a series to implement that.