| Commit message (Collapse) | Author | Age | Files | Lines |
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Remove the decoder dependency on player_control. All player_control
was needed for is to signal the player thread, and we can do that with
a simple GCond as well.
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Only dc_command_wait_locked() is really being used.
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dc_new() allocates the object and returns it. dc_free() frees it
(replaces dc_deinit()).
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Allocate a player_control object where needed, and pass it around.
Each "client" object is associated with a "player_control" instance.
This prepares multi-player support.
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Adds mixrampdb and mixrampdelay commands. Reads MIXRAP_START and
MIXRAMP_END tags from FLAC files and overlaps instead of crossfading.
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Don't access decoder_control attributes directly.
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Asynchronous decoder startup is gone, and we don't need to check
command==DECODE_COMMAND_START anymore.
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These two variables are redundant, we need only one of them.
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The START command returns without blocking; we don't need the
asynchronous decoder start anymore.
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They are just informational.
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Allocate a decoder_control object where needed, and pass it around.
This will allow more than one decoder thread one day.
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Conflicts:
NEWS
configure.ac
src/decoder/ffmpeg_plugin.c
src/update.c
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Use GMutex/GCond instead of the notify library. Manually lock the
player_control object before accessing the protected attributes. Use
the GCond object to notify the player thread and the main thread.
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Replace decoder_control.notify with decoder_control.mutex and
decoder_control.cond. Lock the mutex on all accesses to
decoder_control.command and decoder_control.state.
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This updates the copyright header to all be the same, which is
pretty much an update of where to mail request for a copy of the GPL
and the years of the MPD project. This also puts all committers under
'The Music Player Project' umbrella. These entries should go
individually in the AUTHORS file, for consistancy.
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Turn the music_pipe into a simple music_chunk queue. The music_chunk
allocation code is moved to music_buffer, and is now managed with a
linked list instead of a ring buffer. Two separate music_pipe objects
are used by the decoder for the "current" and the "next" song, which
greatly simplifies the cross-fading code.
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Minimize header dependencies, again.
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decoder_control.thread contains the handle of the decoder thread, or
NULL if the decoder thread isn't running.
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When MPD exits, it should manually free all resources in use, to allow
easy memory leak debugging. Make the decoder thread terminate during
that.
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The player did not care about the exact error value, it only checked
whether an error has occured. This could fit well into
decoder_control.state - introduce a new state "DECODE_STATE_ERROR".
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The variable "next_song" is already protected by a memory barrier.
"total_time" is not important for synchronization, and we don't need
"volatile" here.
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Renamed variables and functions.
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.. and rename dc.audioFormat to dc.in_audio_format. The music pipe
does not need to know the audio format, and its former "audioFormat"
property indicated the format of the most recently added chunk, which
might be confusing when you are reading the oldest chunks.
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"LOG_H" is a macro which is also used by ffmpeg/log.h. This is
ffmpeg's fault, because short macros should be reserved for
applications, but since it's always a good idea to choose prefixed
macro names, even for applications, we are going to do that in MPD.
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Don't return 0/-1 on success/error, but true/false. Instead of int,
use bool for storing flags.
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Typedefs shouldn't be used, use the bare struct names instead.
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Again, a data type which can be forward-declared.
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Do full C99 integer type conversion in all modules which were not
touched by Eric's merged patch.
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Destroy the mutex when it is not used anymore.
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Get rid of CamelCase, and don't use a typedef, so we can
forward-declare it, and unclutter the include dependencies.
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