| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
The player did not care about the exact error value, it only checked
whether an error has occured. This could fit well into
decoder_control.state - introduce a new state "DECODE_STATE_ERROR".
|
|
|
|
| |
Renamed variables and functions.
|
|
|
|
|
| |
Don't return 0/-1 on success/error, but true/false. Instead of int,
use bool for storing flags.
|
|
|
|
|
| |
When there are standardized headers, use these instead of the bloated
os_compat.h.
|
|
|
|
| |
Typedefs shouldn't be used, use the bare struct names instead.
|
|
|
|
| |
Again, a data type which can be forward-declared.
|
|
|
|
| |
Destroy the mutex when it is not used anymore.
|
| |
|
| |
|
|
|
|
|
| |
Now that "dc" is available here, we don't have to pass it to
decoder_is_idle() and decoder_is_starting() anymore.
|
|
The source "decoder_control.c" provides an API for controlling the
decoder. This replaces various direct accesses to the DecoderControl
struct.
|