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* moved InputPlugin to decoder_api.hMax Kellermann2008-08-261-1/+60
| | | | | | InputPlugin is the API which is implemented by a decoder plugin. This belongs to the public API/ABI, so move it to decoder_api.h. It will later be renamed to something like "decoder_plugin".
* added parameter total_time to decoder_initialized()Max Kellermann2008-08-261-1/+2
| | | | | Similar to the previous patch: pass total_time instead of manipulating dc->totalTime directly.
* added audio_format parameter to decoder_initialized()Max Kellermann2008-08-261-1/+2
| | | | | | dc->audioFormat is set once by the decoder plugins before invoking decoder_initialized(); hide dc->audioFormat and let the decoder pass an AudioFormat pointer to decoder_initialized().
* added decoder_clear() and decoder_flush()Max Kellermann2008-08-261-0/+4
| | | | | | We are now beginning to remove direct structure accesses from the decoder plugins. decoder_clear() and decoder_flush() mask two very common buffer functions.
* added decoder_data()Max Kellermann2008-08-261-0/+15
| | | | | Moved all of the player-waiting code to decoder_data(), to make OutputBuffer more generic.
* added decoder_initialized()Max Kellermann2008-08-261-0/+6
| | | | | | | decoder_initialized() sets the state to DECODE_STATE_DECODE and wakes up the player thread. It is called by the decoder plugin after its internal initialization is finished. More arguments will be added later to prevent direct accesses to the DecoderControl struct.
* added struct decoderMax Kellermann2008-08-261-0/+37
The decoder struct should later be made opaque to the decoder plugin, because maintaining a stable struct ABI is quite difficult. The ABI should only consist of a small number of stable functions.