| Commit message (Collapse) | Author | Age | Files | Lines |
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Do full C99 integer type conversion in all modules which were not
touched by Eric's merged patch.
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Get rid of CamelCase, and don't use a typedef, so we can
forward-declare it, and unclutter the include dependencies.
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The ID3 code uses only the public tag API, but is otherwise
unrelated. Move it to a separate source file.
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Getting rid of CamelCase; not having typedefs also allows us to
forward-declare the structures.
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The decoder plugins need this type, so export it in the public API.
This allows is to remove "decode.h" from "decoder_api.h", uncluttering
the API namespace some more.
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Now that "dc" is available here, we don't have to pass it to
decoder_is_idle() and decoder_is_starting() anymore.
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On our way to stabilize the decoder API, we will one day remove the
input stream functions. The most basic function, read() will be
provided by decoder_api.h with this patch. It already contains a loop
(still with manual polling), error/eof handling and decoder command
checks. This kind of code used to be duplicated in all decoder
plugins.
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With the functions decoder_plugin_register() and
decoder_plugin_unregister(), decoder plugins can register a
"secondary" plugin, like the flac input plugin does this for
"oggflac".
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Continuing the effort to rename InputPlugin to decoder_plugin...
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"decoder plugin" is a better name than "input plugin", since the
plugin does not actually do the input - InputStream does. Also don't
use typedef, so we can forward-declare it if required.
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(Ab)use the decoder_command enumeration, which has nearly the same
values and the same meaning.
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The wavpack decoder plugin implements a hack, and it needs the song
URL for that. This API (and the hack) should be revised later, but
add that function for now.
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Provide access to seeking for the decoder plugins; they have to know
where to seek, and they need a way to tell us that seeking has failed.
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Some decoder commands are implemented in the decoder plugins, thus
they need to have an API call to signal that their current command has
been finished. Let them use the new decoder_command_finished()
instead of the internal dc_command_finished().
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Another big patch which hides internal mpd APIs from decoder plugins:
decoder plugins regularly poll dc->command; expose it with a
decoder_api.h function.
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InputPlugin is the API which is implemented by a decoder plugin. This
belongs to the public API/ABI, so move it to decoder_api.h. It will
later be renamed to something like "decoder_plugin".
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Similar to the previous patch: pass total_time instead of manipulating
dc->totalTime directly.
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dc->audioFormat is set once by the decoder plugins before invoking
decoder_initialized(); hide dc->audioFormat and let the decoder pass
an AudioFormat pointer to decoder_initialized().
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We are now beginning to remove direct structure accesses from the
decoder plugins. decoder_clear() and decoder_flush() mask two very
common buffer functions.
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Moved all of the player-waiting code to decoder_data(), to make
OutputBuffer more generic.
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decoder_initialized() sets the state to DECODE_STATE_DECODE and wakes
up the player thread. It is called by the decoder plugin after its
internal initialization is finished. More arguments will be added
later to prevent direct accesses to the DecoderControl struct.
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The decoder struct should later be made opaque to the decoder plugin,
because maintaining a stable struct ABI is quite difficult. The ABI
should only consist of a small number of stable functions.
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