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InputPlugin is the API which is implemented by a decoder plugin. This
belongs to the public API/ABI, so move it to decoder_api.h. It will
later be renamed to something like "decoder_plugin".
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Similar to the previous patch: pass total_time instead of manipulating
dc->totalTime directly.
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dc->audioFormat is set once by the decoder plugins before invoking
decoder_initialized(); hide dc->audioFormat and let the decoder pass
an AudioFormat pointer to decoder_initialized().
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We are now beginning to remove direct structure accesses from the
decoder plugins. decoder_clear() and decoder_flush() mask two very
common buffer functions.
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Moved all of the player-waiting code to decoder_data(), to make
OutputBuffer more generic.
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decoder_initialized() sets the state to DECODE_STATE_DECODE and wakes
up the player thread. It is called by the decoder plugin after its
internal initialization is finished. More arguments will be added
later to prevent direct accesses to the DecoderControl struct.
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The decoder struct should later be made opaque to the decoder plugin,
because maintaining a stable struct ABI is quite difficult. The ABI
should only consist of a small number of stable functions.
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Include only headers which are really required. This speeds up
compilation and helps detect cross-layer accesses.
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git-svn-id: https://svn.musicpd.org/mpd/trunk@7372 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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We had functions names varied between
outputBufferFoo, fooOutputBuffer, and output_buffer_foo
That was too confusing for my little brain to handle.
And the global variable was somehow named 'cb' instead of
the more obvious 'ob'...
git-svn-id: https://svn.musicpd.org/mpd/trunk@7355 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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All of our main singleton data structures are implicitly shared,
so there's no reason to keep passing them around and around in
the stack and making our internal API harder to deal with.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7354 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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This at least makes the argument list to a lot of our plugin
functions shorter and removes a good amount of line nois^W^Wcode,
hopefully making things easier to read and follow.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7353 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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It actually increases our image size a small bit and may even
hurt performance a very small bit, but makes the code less
verbose and easier to manage.
I don't see a reason for mpd to ever support playing multiple
files at the same time (users can run multiple instances of mpd
if they really want to play Zaireeka, but that's such an edge
case it's not worth ever supporting in our code).
git-svn-id: https://svn.musicpd.org/mpd/trunk@7352 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Try to only include headers which are really needed. We should
particularly check all "headers including other headers". The
long-term goal is to have a manageable, small API for plugins
(decoders, output) without so many mpd internals cluttering the
namespace.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7319 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Second patch to make OutputBuffer self-contained: since OutputBuffer
now knows its own size, we do not need the global variable
"buffered_chunks" anymore.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7311 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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The chunk size should be in outputBuffer.h since the output buffer
code is its primary user.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7268 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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The number of buffered chunks can obviously not become negative. The
"buffered_before_play<0" therefore cannot be useful, so let's remove
it, too.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7232 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@5834 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Add -Wmissing-prototypes if compiling with gcc
Static where possible
git-svn-id: https://svn.musicpd.org/mpd/trunk@4657 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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-use tree for tagTracker
-eliminate the master process
git-svn-id: https://svn.musicpd.org/mpd/trunk@4571 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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It just made things more confusing. We'll just store
the states in playerData_pd->audioDevicesStates and be
done with it (it's a unsigned byte now).
git-svn-id: https://svn.musicpd.org/mpd/trunk@4514 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Some people have more than 8 devices (the old limit). It's
pretty easy to support as many as our hardware and OS allows
so we might as well.
git-svn-id: https://svn.musicpd.org/mpd/trunk@4513 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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No point in doing all that extra work for one variable...
git-svn-id: https://svn.musicpd.org/mpd/trunk@4511 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Indent the entire tree, hopefully we can keep
it indented.
git-svn-id: https://svn.musicpd.org/mpd/trunk@4410 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@4333 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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the GPL header where necessary
git-svn-id: https://svn.musicpd.org/mpd/trunk@4317 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@3669 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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to add the command hooks
git-svn-id: https://svn.musicpd.org/mpd/trunk@2484 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@968 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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implement in other decoders
git-svn-id: https://svn.musicpd.org/mpd/trunk@940 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@750 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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doesn't optimize out order sensitive stuff
git-svn-id: https://svn.musicpd.org/mpd/trunk@698 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@576 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@271 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@207 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@60 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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