| Commit message (Collapse) | Author | Age | Files | Lines |
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Call ob_clear() in decoder_command_finished() instead of implementing
that call in every decoder plugin.
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Remember the seek_where argument and call decoder_command_finished()
immediately. This way, the player thread can continue working, and we
can receive more commands.
This also fixes several issues which resulted in broken frames,
leading to erroneos "elapsed" values: frames weren't parsed properly,
since the code was checking for command!=NONE.
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Previously, the function would only return when a STOP was issued. It
makes more sense to consider all possible commands.
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Break the large function mp3_read() into smaller pieces.
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Break the large function mp3_read() into smaller pieces.
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Break the large function mp3_read() into smaller pieces.
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Break the large function mp3_read() into smaller pieces.
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Break the large function mp3_read() into smaller pieces.
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dc_seek() won't send a SEEK command to the decoder thread unless the
stream is seekable. No need to do another check; convert that to an
assertion.
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The function mp3_decode_first_frame() is too large. Move some code to
separate smaller functions.
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http://xkcd.com/292/
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This removes the need for util.h.
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Use the C99 bool data type for boolean values.
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Renamed all functions and variables. Also removed the mp3DecodeData
typedef.
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size_t and long aren't 64 bit safe (i.e. files larger than 2 GB on a
32 bit OS). Use off_t instead, which is a 64 bit integer if compiled
with large file support.
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Remove duplicated code from MPD.
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For boolean values and success flags, use bool instead of integer (1/0
for true/false, 0/-1 for success/failure).
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Renamed all functions and variables.
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Everybody should use struct input_stream.
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These plugins are not input plugins, they are decoder plugins. No
CamelCase in the directory name.
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