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If an input stream provides tags (e.g. from an icecast server), send
them in the decoder_data() and decoder_tag() methods. Removed the
according code from the mp3 and oggvorbis plugins - decoders shouldn't
have to care about stream tags.
This patch also adds the missing decoder_tag() invocation to the mp3
plugin.
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Ogg and ffmpeg detection was disabled when the stream was not
seekable, because the detection was too expensive. Since the curl
input stream can now rewind the stream cheaply, we can re-enable
detection on streams.
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Provide an API for submitting additional tags from the stream.
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Don't pass the "seekable" flag with every decoder_data() invocation.
Since that flag won't change within the file, it is enough to pass it
to decoder_initialized() once per file.
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The strings were constant, but the pointers weren't. C syntax is
somewhat tricky..
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All decoder_plugin structs are initialized at compile time, and must
never change.
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Don't return 0/-1 on success/error, but true/false. Instead of int,
use bool for storing flags.
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A decoder_flush() invocation was missing in the FLAC plugin, resulting
in casual assertion failures due to a wrong assumption about the last
chunk's audio format. It's much easier to remove that decoder_flush()
function and make the decoder thread call ob_flush().
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Call ob_clear() in decoder_command_finished() instead of implementing
that call in every decoder plugin.
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For boolean values and success flags, use bool instead of integer (1/0
for true/false, 0/-1 for success/failure).
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Renamed all functions and variables.
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Everybody should use struct input_stream.
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These plugins are not input plugins, they are decoder plugins. No
CamelCase in the directory name.
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Don't compile the sources of disabled decoder plugins at all, and
don't attempt to register these.
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The last bit of CamelCase in audio_format.h. Additionally, rename a
bunch of local variables.
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"bool" should be used in C99 programs for boolean values.
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The old struct initializers are error prone and don't allow moving
elements around. Since we are going to overhaul some of the APIs
soon, it's easier to have all implementations use C99 initializers.
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Get rid of CamelCase, and don't use a typedef, so we can
forward-declare it, and unclutter the include dependencies.
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Getting rid of CamelCase; not having typedefs also allows us to
forward-declare the structures.
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The code said "decoder_command==STOP" because that was a conversion
from the old "dc->stop" test. As we can now check for all commands in
one test, we can simply rewrite that to decoder_command!=NONE.
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Return early when the player thread sent us a command. This saves one
level of indentation.
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On our way to stabilize the decoder API, we will one day remove the
input stream functions. The most basic function, read() will be
provided by decoder_api.h with this patch. It already contains a loop
(still with manual polling), error/eof handling and decoder command
checks. This kind of code used to be duplicated in all decoder
plugins.
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If the input stream is not seekable, the try_decode() function
consumes valuable data, which is not available to the decode()
function anymore. This means that the decode() function does not
parse the header correctly. Better skip the detection if we cannot
seek. Or implement better buffering, something like unread() or
buffered rewind().
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"decoder plugin" is a better name than "input plugin", since the
plugin does not actually do the input - InputStream does. Also don't
use typedef, so we can forward-declare it if required.
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Since we want to hide mpd internals from the decoder plugins, the
plugins should not check dc->state whether they have already called
decoder_initialized(). Use a local variable to track that.
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Provide access to seeking for the decoder plugins; they have to know
where to seek, and they need a way to tell us that seeking has failed.
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Some decoder commands are implemented in the decoder plugins, thus
they need to have an API call to signal that their current command has
been finished. Let them use the new decoder_command_finished()
instead of the internal dc_command_finished().
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Another big patch which hides internal mpd APIs from decoder plugins:
decoder plugins regularly poll dc->command; expose it with a
decoder_api.h function.
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Similar to the previous patch: pass total_time instead of manipulating
dc->totalTime directly.
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dc->audioFormat is set once by the decoder plugins before invoking
decoder_initialized(); hide dc->audioFormat and let the decoder pass
an AudioFormat pointer to decoder_initialized().
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We are now beginning to remove direct structure accesses from the
decoder plugins. decoder_clear() and decoder_flush() mask two very
common buffer functions.
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Moved all of the player-waiting code to decoder_data(), to make
OutputBuffer more generic.
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decoder_initialized() sets the state to DECODE_STATE_DECODE and wakes
up the player thread. It is called by the decoder plugin after its
internal initialization is finished. More arguments will be added
later to prevent direct accesses to the DecoderControl struct.
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The decoder struct should later be made opaque to the decoder plugin,
because maintaining a stable struct ABI is quite difficult. The ABI
should only consist of a small number of stable functions.
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dc_command_finished() is invoked by the decoder thread when it has
finished a command (sent by the player thread). It resets dc.command
and wakes up the player thread. This combination was used at a lot of
places, and by introducing this function, the code will be more
readable.
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Much of the existing code queries all three variables sequentially.
Since only one of them can be set at a time, this can be optimized and
unified by merging all of them into one enum variable. Later, the
"command" checks can be expressed in a "switch" statement.
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Include only headers which are really required. This speeds up
compilation and helps detect cross-layer accesses.
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Also enable -Wunused-parameter - this forces us to add the gcc
"unused" attribute to a lot of parameters (mostly library callback
functions), but it's worth it during code refactorizations.
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We had functions names varied between
outputBufferFoo, fooOutputBuffer, and output_buffer_foo
That was too confusing for my little brain to handle.
And the global variable was somehow named 'cb' instead of
the more obvious 'ob'...
git-svn-id: https://svn.musicpd.org/mpd/trunk@7355 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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All of our main singleton data structures are implicitly shared,
so there's no reason to keep passing them around and around in
the stack and making our internal API harder to deal with.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7354 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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This at least makes the argument list to a lot of our plugin
functions shorter and removes a good amount of line nois^W^Wcode,
hopefully making things easier to read and follow.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7353 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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It is way more complicated than it should be; and
locking it for thread-safety is too difficult.
[merged r7183 from branches/ew]
git-svn-id: https://svn.musicpd.org/mpd/trunk@7241 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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I initially started to do a heavy rewrite that changed the way processes
communicated, but that was too much to do at once. So this change only
focuses on replacing the player and decode processes with threads and
using condition variables instead of polling in loops; so the changeset
itself is quiet small.
* The shared output buffer variables will still need locking
to guard against race conditions. So in this effect, we're probably
just as buggy as before. The reduced context-switching overhead of
using threads instead of processes may even make bugs show up more or
less often...
* Basic functionality appears to be working for playing local (and NFS)
audio, including:
play, pause, stop, seek, previous, next, and main playlist editing
* I haven't tested HTTP streams yet, they should work.
* I've only tested ALSA and Icecast. ALSA works fine, Icecast
metadata seems to get screwy at times and breaks song
advancement in the playlist at times.
* state file loading works, too (after some last-minute hacks with
non-blocking wakeup functions)
* The non-blocking (*_nb) variants of the task management functions are
probably overused. They're more lenient and easier to use because
much of our code is still based on our previous polling-based system.
* It currently segfaults on exit. I haven't paid much attention
to the exit/signal-handling routines other than ensuring it
compiles. At least the state file seems to work. We don't
do any cleanups of the threads on exit, yet.
* Update is still done in a child process and not in a thread.
To do this in a thread, we'll need to ensure it does proper
locking and communication with the main thread; but should
require less memory in the end because we'll be updating
the database "in-place" rather than updating a copy and
then bulk-loading when done.
* We're more sensitive to bugs in 3rd party libraries now.
My plan is to eventually use a master process which forks()
and restarts the child when it dies:
locking and communication with the main thread; but should
require less memory in the end because we'll be updating
the database "in-place" rather than updating a copy and
then bulk-loading when done.
* We're more sensitive to bugs in 3rd party libraries now.
My plan is to eventually use a master process which forks()
and restarts the child when it dies:
master - just does waitpid() + fork() in a loop
\- main thread
\- decoder thread
\- player thread
At the beginning of every song, the main thread will set
a dirty flag and update the state file. This way, if we
encounter a song that triggers a segfault killing the
main thread, the master will start the replacement main
on the next song.
* The main thread still wakes up every second on select()
to check for signals; which affects power management.
[merged r7138 from branches/ew]
git-svn-id: https://svn.musicpd.org/mpd/trunk@7240 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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The local variable eof can actually be replaced with a simple "break".
With a negative ret, the value of chunkpos can be invalidated, I am
not sure if this might have been a bug.
[ew: no, a negative ret will correspond to ret == OV_HOLE and ret
will be reset to zero leaving chunkpos untouched (code cleaned up
to make this more obvious]
git-svn-id: https://svn.musicpd.org/mpd/trunk@7202 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Local variables which are never read before the first assignment don't
need initialization. Saves a few bytes of text. Also don't reset
variables which are never read until function return.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7199 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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From <http://wiki.xiph.org/index.php/MIME_Types_and_File_Extensions>:
> .oga - audio/ogg
>
> * Ogg Audio Profile (audio in Ogg container)
> * Applications supporting .oga, .ogv SHOULD support decoding
> from muxed Ogg streams
> * Covers Ogg FLAC, Ghost, and OggPCM
> * Although they share the same MIME type, Vorbis and Speex
> use different file extensions.
> * SHOULD contain a Skeleton logical bitstream.
> * Vorbis and Speex may use .oga, but it is not the
> prefered(sic) method of distributing these files because of
> backwards-compatibility issues.
Thanks to Qball and Rasi for the patch.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7191 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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[ew: cleaned up the dirty union hack a bit]
Signed-off-by: Eric Wong <normalperson@yhbt.net>
git-svn-id: https://svn.musicpd.org/mpd/trunk@7180 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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This will make refactoring features easier, especially now that
pthreads support and larger refactorings are on the horizon.
Hopefully, this will make porting to other platforms (even
non-UNIX-like ones for masochists) easier, too.
os_compat.h will house all the #includes for system headers
considered to be the "core" of MPD. Headers for optional
features will be left to individual source files.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7130 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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