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These functions are trivial, we don't need them separate.
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Don't allocate this object, put it on the stack.
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Let the audio_check library verify the audio format in all (relevant,
i.e. non-hardcoded) plugins.
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After we've been hit by Large File Support problems several times in
the past week (which only occur on 32 bit platforms, which I don't
have), this is yet another attempt to fix the issue.
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It makes no difference right now, but we're about to add an endianness
flag and will want to make sure it's correctly initialised every time.
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This updates the copyright header to all be the same, which is
pretty much an update of where to mail request for a copy of the GPL
and the years of the MPD project. This also puts all committers under
'The Music Player Project' umbrella. These entries should go
individually in the AUTHORS file, for consistancy.
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Fixed the log domains of the renamed decoders. Added G_LOG_DOMAIN
macros in decoders which don't have one already.
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Preparing for per-plugin configuration sections in mpd.conf.
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Hi -
independently of libmikmod's other problems - there seems
to be a problem in mpd's wrapper: MikMod_Exit() is called
after the first file is decoded, which frees some ressources
within the mikmod library. An attempt to play a second file
leads to a crash. The appended patch fixes this for me.
(I don't know what the "dup" entry is good for - someone
who knows should review that too.)
best regards
Matthias
[mk: removed 3 more MikMod_Exit() invocations]
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On some platforms, g_free() must be used for memory allocated by
GLib. This patch intends to correct a lot of occurrences, but is
probably not complete.
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We have two mod plugins now: modplug and mod. Rename the latter to a
more useful name.
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Don't do two allocations for the mod_Data structure.
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The stream_decode() and file_decode() methods returned a boolean,
indicating whether they were able to decode the song. This is
redundant, since we already know that: if decoder_initialized() has
been called (and dc.state==DECODE), the plugin succeeded. Change both
methods to return void.
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Instead of checking the stream_types bit set, we can simply check
whether the methods stream_decode() and file_decode() are implemented.
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The variables mod_mikModInitiated and mod_mikModInitError were used to
control lazy initialization, but they are superfluous now.
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The "mod" decoder plugin was being initialized lazily, but was
deinitialized unconditionally. That led to segmentation faults.
Convert mod_initMikMod() to be the global module initialization
method. The MPD core should care about lazy initialization.
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Avoid while(true) loops, and convert them to a loop with a proper
condition.
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Since the aac and mod plugins have told MPD that they cannot seek, MPD
will never send a SEEK command to them. Removed the SEEK comand
checks from both plugins.
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Don't pass the "seekable" flag with every decoder_data() invocation.
Since that flag won't change within the file, it is enough to pass it
to decoder_initialized() once per file.
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The strings were constant, but the pointers weren't. C syntax is
somewhat tricky..
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All decoder_plugin structs are initialized at compile time, and must
never change.
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Don't return 0/-1 on success/error, but true/false. Instead of int,
use bool for storing flags.
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A decoder_flush() invocation was missing in the FLAC plugin, resulting
in casual assertion failures due to a wrong assumption about the last
chunk's audio format. It's much easier to remove that decoder_flush()
function and make the decoder thread call ob_flush().
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These plugins are not input plugins, they are decoder plugins. No
CamelCase in the directory name.
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Don't compile the sources of disabled decoder plugins at all, and
don't attempt to register these.
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The last bit of CamelCase in audio_format.h. Additionally, rename a
bunch of local variables.
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The old struct initializers are error prone and don't allow moving
elements around. Since we are going to overhaul some of the APIs
soon, it's easier to have all implementations use C99 initializers.
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Get rid of CamelCase, and don't use a typedef, so we can
forward-declare it, and unclutter the include dependencies.
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The previous patch enabled these warnings. In Eric's branch, they
were worked around with a generic deconst_ptr() function. There are
several places where we can add "const" to pointers, and in others,
libraries want non-const strings. In the latter, convert string
literals to "static char[]" variables - this takes the same space, and
seems safer than deconsting a string literal.
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Getting rid of CamelCase; not having typedefs also allows us to
forward-declare the structures.
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"decoder plugin" is a better name than "input plugin", since the
plugin does not actually do the input - InputStream does. Also don't
use typedef, so we can forward-declare it if required.
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Provide access to seeking for the decoder plugins; they have to know
where to seek, and they need a way to tell us that seeking has failed.
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Some decoder commands are implemented in the decoder plugins, thus
they need to have an API call to signal that their current command has
been finished. Let them use the new decoder_command_finished()
instead of the internal dc_command_finished().
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Another big patch which hides internal mpd APIs from decoder plugins:
decoder plugins regularly poll dc->command; expose it with a
decoder_api.h function.
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Similar to the previous patch: pass total_time instead of manipulating
dc->totalTime directly.
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dc->audioFormat is set once by the decoder plugins before invoking
decoder_initialized(); hide dc->audioFormat and let the decoder pass
an AudioFormat pointer to decoder_initialized().
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We are now beginning to remove direct structure accesses from the
decoder plugins. decoder_clear() and decoder_flush() mask two very
common buffer functions.
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Moved all of the player-waiting code to decoder_data(), to make
OutputBuffer more generic.
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decoder_initialized() sets the state to DECODE_STATE_DECODE and wakes
up the player thread. It is called by the decoder plugin after its
internal initialization is finished. More arguments will be added
later to prevent direct accesses to the DecoderControl struct.
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The decoder struct should later be made opaque to the decoder plugin,
because maintaining a stable struct ABI is quite difficult. The ABI
should only consist of a small number of stable functions.
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dc_command_finished() is invoked by the decoder thread when it has
finished a command (sent by the player thread). It resets dc.command
and wakes up the player thread. This combination was used at a lot of
places, and by introducing this function, the code will be more
readable.
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Much of the existing code queries all three variables sequentially.
Since only one of them can be set at a time, this can be optimized and
unified by merging all of them into one enum variable. Later, the
"command" checks can be expressed in a "switch" statement.
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Include only headers which are really required. This speeds up
compilation and helps detect cross-layer accesses.
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This patch was taken from
http://bugzilla.livna.org/show_bug.cgi?id=1987 and addresses bug
0001693[1]
[1] - http://musicpd.org/mantis/view.php?id=1693
git-svn-id: https://svn.musicpd.org/mpd/trunk@7374 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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We had functions names varied between
outputBufferFoo, fooOutputBuffer, and output_buffer_foo
That was too confusing for my little brain to handle.
And the global variable was somehow named 'cb' instead of
the more obvious 'ob'...
git-svn-id: https://svn.musicpd.org/mpd/trunk@7355 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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