Commit message (Collapse) | Author | Age | Files | Lines | |
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* | decoder/gme: pass the whole buffer to decoder_data() | Max Kellermann | 2010-05-31 | 1 | -2/+2 |
| | | | | | | | | Pass sizeof(buf) to decoder_data(), not the number of samples (which is half the size). At the same time, pass GME_BUF_SIZE to gme_play() - libgme really wants to get the number of samples, not the number of stereo frames. Previously, this plugin had been using only the first half of the buffer. | ||||
* | decoder/gme: allocate tag later, fixes memory leak | Max Kellermann | 2010-05-31 | 1 | -1/+1 |
| | | | | Allocate the "tag" object after the file has been opened successfully. | ||||
* | Decoder for game music emulation library. | Tony Miller | 2010-04-10 | 1 | -0/+129 |
Supports a number of videogame music formats, more info here: http://www.fly.net/~ant/libs/audio.html I wrote this plugin for the latest svn, get it here: http://code.google.com/p/game-music-emu/source/checkout |