| Commit message (Collapse) | Author | Files | Lines |
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Added macros with better names: GME_BUFFER_FRAMES, GME_BUFFER_SAMPLES
(the former only used to calculate the latter).
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Move into enums.
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Pass sizeof(buf) to decoder_data(), not the number of samples (which
is half the size). At the same time, pass GME_BUF_SIZE to gme_play()
- libgme really wants to get the number of samples, not the number of
stereo frames. Previously, this plugin had been using only the first
half of the buffer.
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Allocate the "tag" object after the file has been opened successfully.
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Supports a number of videogame music formats, more info here:
http://www.fly.net/~ant/libs/audio.html
I wrote this plugin for the latest svn, get it here:
http://code.google.com/p/game-music-emu/source/checkout
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