| Commit message (Collapse) | Author | Age | Files | Lines |
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git-svn-id: https://svn.musicpd.org/mpd/trunk@7281 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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The code paths which return from the functions all have to call
quitDecode(). If we simply break instead of calling quitDecode()
explicitly, this function gets called in the last line of this
function anyway.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7278 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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The multi-line expression which calculates sizeToTime is hard to read,
partly because "cb->audioFormat." is too long. Create a separate
inline function in audio.h for that.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7277 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Moved the decision whether to cross-fade the current song to
calculateCrossFadeChunks(). This simplifies the function
decoderParent() and eliminates one layer of indentation.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7276 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Similar to the crossFade() patch: pass chunk objects to playChunk(),
simplify decodeParent() by removing clutter.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7275 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Hiding OutputBuffer internals, yet again. Two more assertions.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7274 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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To unify the decoderParent() main loop some more, use it to wait for
the decoder to change the song. Only one single processDecodeInput()
caller left after this patch.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7273 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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When there are not enough decode cross-fade chunks in the buffer yet,
the current code does busy-wait, which will delay the decoder even
more. sleep instead, expecting the decoder to wake us up.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7272 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Calling crossFade() with the chunk objects is easier than unrolling
all the chunk properties manually, and decodeParent() can really use
more of these simplifications.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7271 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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To make access to OutputBuffer easier, move everything which belongs
to a chunk into its own structure, namely OutputBufferChunk.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7269 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Hiding OutputBuffer internals, again. We get an extra assertion in
return.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7267 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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The variable "quit" can be removed, since its only setter can use
"break" instead, just like the other code paths.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7266 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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The variables "nextChunk" and "crossFadeChunks" are only used when
doCrossFade==1. This means that we do not have to reset these as long
as doCrossFade!=1.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7265 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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The cross-fade check is still very complicated whenever it uses
OutputBuffer internals. Greatly simplify another check by introducing
outputBufferRelative().
git-svn-id: https://svn.musicpd.org/mpd/trunk@7264 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Another "don't use OutputBuffer internals" patch. This ignores the
copied "end" value, but I do not think that has ever been a real
issue.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7263 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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decoderParent() uses a lot of OutputBuffer internals to see whether
cross-fading should be started. Move these checks to outputBuffer.c,
which also simplifies decoderParent().
git-svn-id: https://svn.musicpd.org/mpd/trunk@7262 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Declare the variables "test" and "fadePosition" in the scope where
they are really used. This removes some of the clutter in the
function decodeParent().
git-svn-id: https://svn.musicpd.org/mpd/trunk@7261 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Eliminating some duplicated and. This also decreases the number of
lines calling processDecodeInput().
git-svn-id: https://svn.musicpd.org/mpd/trunk@7260 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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I have spent some time to understand decodeParent(), which does a lot
of obfuscated magic... I find it useful to help others to also
understand it, so I wrote a few comments.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7259 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Another patch indended to improve the CPP macro hell. This enlarges
the function decodeParent(), but it cannot be converted into a
standalone function easily, because it references so many local
variables.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7258 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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clearOutputBuffer() also resets currentChunk; this might resolve a
theoretical bug.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7257 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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dc->start cannot be true after the loop, because it was the loop
condition. dc->start could have been set by another thread between
the while loop and the if, but I suspect this is not the case the
author intended, so we just remove the dc->start check.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7256 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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In my opinion, the code becomes more readable when we explicitly check
"==NOERROR" instead of an implicit 0 check.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7255 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Macros are ugly, and multi-line macros are even more ugly. This patch
converts processDecodeInput() to a C function. The disadvantage may
be that the function does not have access to the caller's local
variables, which might be regarded as an advantage on the other hand.
For this reason, we have to pass variable references. This costs a
tiny bit of performance, but it's worth eliminating this monster
macro, and further patches will optimize this cost down.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7254 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Instead of setting quit=1, we can simply break out of the loop.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7252 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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The block after "if" breaks out of the loop. To make the code a
little bit more readable, don't write the rest in an "else" block,
since this code path does not break.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7251 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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The method availableOutputBuffer() calculates how many chunks are in
use. This simplifies code which needs this information, and it can
run without knowing OutputBuffer internals. The function knows how to
calculate this when begin>end; this might have been a bug in
decodeParent(), which does not.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7250 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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After the previous patch, it is clear that the loop in
advanceOutputBufferTo() can be replaced with a simple assignment.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7249 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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The parameter "currentChunkSent" is not used and can be dropped.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7248 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Instead of copying URLs everywhere...
[merged r7186 from branches/ew]
git-svn-id: https://svn.musicpd.org/mpd/trunk@7244 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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It is way more complicated than it should be; and
locking it for thread-safety is too difficult.
[merged r7183 from branches/ew]
git-svn-id: https://svn.musicpd.org/mpd/trunk@7241 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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I initially started to do a heavy rewrite that changed the way processes
communicated, but that was too much to do at once. So this change only
focuses on replacing the player and decode processes with threads and
using condition variables instead of polling in loops; so the changeset
itself is quiet small.
* The shared output buffer variables will still need locking
to guard against race conditions. So in this effect, we're probably
just as buggy as before. The reduced context-switching overhead of
using threads instead of processes may even make bugs show up more or
less often...
* Basic functionality appears to be working for playing local (and NFS)
audio, including:
play, pause, stop, seek, previous, next, and main playlist editing
* I haven't tested HTTP streams yet, they should work.
* I've only tested ALSA and Icecast. ALSA works fine, Icecast
metadata seems to get screwy at times and breaks song
advancement in the playlist at times.
* state file loading works, too (after some last-minute hacks with
non-blocking wakeup functions)
* The non-blocking (*_nb) variants of the task management functions are
probably overused. They're more lenient and easier to use because
much of our code is still based on our previous polling-based system.
* It currently segfaults on exit. I haven't paid much attention
to the exit/signal-handling routines other than ensuring it
compiles. At least the state file seems to work. We don't
do any cleanups of the threads on exit, yet.
* Update is still done in a child process and not in a thread.
To do this in a thread, we'll need to ensure it does proper
locking and communication with the main thread; but should
require less memory in the end because we'll be updating
the database "in-place" rather than updating a copy and
then bulk-loading when done.
* We're more sensitive to bugs in 3rd party libraries now.
My plan is to eventually use a master process which forks()
and restarts the child when it dies:
locking and communication with the main thread; but should
require less memory in the end because we'll be updating
the database "in-place" rather than updating a copy and
then bulk-loading when done.
* We're more sensitive to bugs in 3rd party libraries now.
My plan is to eventually use a master process which forks()
and restarts the child when it dies:
master - just does waitpid() + fork() in a loop
\- main thread
\- decoder thread
\- player thread
At the beginning of every song, the main thread will set
a dirty flag and update the state file. This way, if we
encounter a song that triggers a segfault killing the
main thread, the master will start the replacement main
on the next song.
* The main thread still wakes up every second on select()
to check for signals; which affects power management.
[merged r7138 from branches/ew]
git-svn-id: https://svn.musicpd.org/mpd/trunk@7240 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Clean up some space indentations, replace with tabs.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7239 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Do explicit casts before comparing signed with unsigned. The one in
log.c actually fixes another warning: in the expanded macro, there may
be a check "logLevel>=0", which is always true.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7230 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Use unsigned integers in decoderParent() for chunk numbers which
cannot be negative.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7226 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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When the decoder receives SIGCONT during waitNotify(), the kernel
restarts the read() system call. This lets the decoder process block
indefinitely, while the player process waits for it to react. This
should probably be solved with a proper signal handler which aborts
the read() system call, but for now, we just write to the pipe to make
it wake up.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7216 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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When the decoder process is faster than the player process, all
decodedd buffers are full at some point in time. The decoder has to
wait for buffers to become free (finished playing). It used to do
this by polling the buffer status 100 times a second.
This generates a lot of unnecessary CPU wakeups. This patch adds a
way for the player process to notify the decoder process that it may
continue its work.
We could use pthread_cond for that, unfortunately inter-process
mutexes/conds are not supported by some kernels (Linux), so we cannot
use this light-weight method until mpd moves to using threads instead
of processes. The other method would be semaphores, which
historically are global resources with a unique name; this historic
API is cumbersome, and I wanted to avoid it.
I came up with a quite naive solution for now: I create an anonymous
pipe with pipe(), and the decoder process reads on that pipe. Until
the player process sends data on it as a signal, the decoder process
blocks.
This can be optimized in a number of ways:
- if the decoder process is still working (instead of waiting for
buffers), we could save the write() system call, since there is
nobody waiting for the notification.
[ew: I tried this using a counter in shared memory, didn't help]
- the pipe buffer will be full at some point, when the decoder thread
is too slow. For this reason, the writer side of the pipe is
non-blocking, and mpd can ignore the resulting EWOULDBLOCK.
- since we have shared memory, we could check whether somebody is
actually waiting without a context switch, and we could just not
write the notification byte.
[ew: tried same method/result as first point above]
- if there is already a notification in the pipe, we could also not
write another one.
[ew: tried same method/result as first/third points above]
- the decoder will only consume 64 bytes at a time. If the pipe
buffer is full, this will result in a lot of read() invocations.
This does not hurt badly, but on a heavily loaded system, this might
add a little bit more load. The preceding optimizations however
are able eliminate the this.
- finally, we should use another method for inter process
notifications - maybe kill() or just make mpd use threads, finally.
In spite of all these possibilities to optimize this code further,
this pipe notification trick is faster than the 100 Hz poll. On my
machine, it reduced the number of wakeups to less than 30%.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7215 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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[ew: cleaned up the dirty union hack a bit]
Signed-off-by: Eric Wong <normalperson@yhbt.net>
git-svn-id: https://svn.musicpd.org/mpd/trunk@7180 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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This will make refactoring features easier, especially now that
pthreads support and larger refactorings are on the horizon.
Hopefully, this will make porting to other platforms (even
non-UNIX-like ones for masochists) easier, too.
os_compat.h will house all the #includes for system headers
considered to be the "core" of MPD. Headers for optional
features will be left to individual source files.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7130 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@7123 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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DECODE_STATE_STOP is always set as dc->state, and dc->stop
is always cleared. So handle it in decodeStart once rather
than doing it in every plugin.
While we're at it, fix a long-standing (but difficult to
trigger) bug in mpc_decode where we failed to return
if mpc_decoder_initialize() fails.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7122 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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thread-safety work in preparation for rewrite to use pthreads
Expect no regressions against trunk (r7078), possibly minor
performance improvements in update (due to fewer heap
allocations), but increased stack usage.
Applied the following patches:
* maxpath_str for reentrancy (temporary fix, reverted)
* path: start working on thread-safe variants of these methods
* Re-entrancy work on path/character-set conversions
* directory.c: exploreDirectory() use reentrant functions here
* directory/update: more use of reentrant functions + cleanups
* string_toupper: a strdup-less version of strDupToUpper
* get_song_url: a static-variable-free version of getSongUrl()
* Use reentrant/thread-safe get_song_url everywhere
* replace rmp2amp with the reentrant version, rmp2amp_r
* Get rid of the non-reentrant/non-thread-safe rpp2app, too.
* buffer2array: assert strdup() returns a usable value in unit tests
* replace utf8ToFsCharset and fsCharsetToUtf8 with thread-safe variants
* fix storing playlists w/o absolute paths
* parent_path(), a reentrant version of parentPath()
* parentPath => parent_path for reentrancy and thread-safety
* allow "make test" to automatically run embedded unit tests
* remove convStrDup() and maxpath_str()
* use MPD_PATH_MAX everywhere instead of MAXPATHLEN
* path: get rid of appendSlash, pfx_path and just use pfx_dir
* get_song_url: fix the ability to play songs in the top-level music_directory
git-svn-id: https://svn.musicpd.org/mpd/trunk@7106 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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We need to SIGCONT the decoder process to allow for seeking
while paused.
git-svn-id: https://svn.musicpd.org/mpd/trunk@6864 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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The problems I had were related to the OSS driver and USB
device I was using. The problems existed even with the old
busy-waiting scheme enabled.
OSS - Bithead USB => bad
ALSA - Bithead USB => OK
OSS - Onboard i8x0 => OK
ALSA - Onboard i8x0 => OK
bad - slow shutdown, pauses, dropped audio after pause/resume
git-svn-id: https://svn.musicpd.org/mpd/trunk@6861 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Until we can fix it properly (or replace it with a cleaner event
system), I don't want this in trunk. Currently there are
strange pauses when queueing and during shutdown that I can't
seem to figure out right away.
git-svn-id: https://svn.musicpd.org/mpd/trunk@6860 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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As unfortunate as it is to remove such useful debugging messages, it's
necessary to fix a potential deadlock with signal handling. A bunch of
functions the debug functions call aren't safe to call from a signal
handler. There are some alternate solutions, but they're neither pretty
nor simple. So just remove them entirely for now.
git-svn-id: https://svn.musicpd.org/mpd/trunk@6828 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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as with the stop command, this will cause the player and decoder
to suspend and not wake up hundreds of times a second to poll
a variable for wakeup. This will reduce power consumption
on some CPUs while mpd is paused and not playing.
tests:
pause && unpause => OK
pause && stop && play => OK
pause && exit && restart w/statefile && unpause => OK
pause && block sound device && \
unpause => failed to open sound device \
=> still paused and suspended => unblock sound device &&
unpause => OK (playing)
In all cases, the player process releases the audio device
when paused before going into the suspended state.
git-svn-id: https://svn.musicpd.org/mpd/trunk@6822 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Currently, if we start decoding while the pause flag is set, we open the
audio device and leave it opened, blocking other apps from using it. The
obvious thing to do is to not open the audio device if the pause flag is
set, but the open call also sets the audio format. Therefore I'm leaving
the open call in, and just closing it immediately afterwards if the pause
flag is set.
git-svn-id: https://svn.musicpd.org/mpd/trunk@6745 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@6742 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Only wavpack implements both fileDecodeFunc and streamDecodeFunc, and it's
fileDecodeFunc provides more functionality. So try using that first.
This commit also fixes a bug where the plugin test loop wouldn't break once
a suitable plugin was found if it used fileDecodeFunc.
git-svn-id: https://svn.musicpd.org/mpd/trunk@6655 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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