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We spawned the output buffer thread before daemonizing in
initPlayerData(), which is ultra bad because daemonizes forks
and threads are not preserved on exit. Since playerData has
been stripped bare by this core-rewrite anyways, move this code
into the outputBuffer_* group and drop playerData.[ch]
completely
I completely forgot to test this :<
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This is a huge refactoring of the core mpd process. The
queueing/buffering mechanism is heavily reworked.
The player.c code has been merged into outputBuffer (the actual
ring buffering logic is handled by ringbuf.c); and decode.c
actually handles decoding stuff.
The end result is several hundreds of lines shorter, even though
we still have a lot of DEBUG statements left in there for
tracing and a lot of assertions, too.
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Streaming was broken, beacuse the stream URL was never copied to
path_max_fs.
[ew: replaced strcpy with pathcpy_trunc for ease of auditing]
git-svn-id: https://svn.musicpd.org/mpd/trunk@7371 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@7367 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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During the decoder thread main loop, dc.state must be
DECODE_STATE_STOP. Explicitly assigning it after the "dc.stop" check
is redundant.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7366 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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In lazy mode (previously the default), outputBuffer.c only wakes up
the player when it was previously empty. That caused a deadlock when
the player was waiting for buffered_before_play, since the decoder
wouldn't wake up the player when buffered_before_play was reached. In
non-lazy mode, always wake up the player when a new chunk was decoded.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7364 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@7362 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@7359 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@7358 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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We had functions names varied between
outputBufferFoo, fooOutputBuffer, and output_buffer_foo
That was too confusing for my little brain to handle.
And the global variable was somehow named 'cb' instead of
the more obvious 'ob'...
git-svn-id: https://svn.musicpd.org/mpd/trunk@7355 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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All of our main singleton data structures are implicitly shared,
so there's no reason to keep passing them around and around in
the stack and making our internal API harder to deal with.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7354 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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This at least makes the argument list to a lot of our plugin
functions shorter and removes a good amount of line nois^W^Wcode,
hopefully making things easier to read and follow.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7353 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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It actually increases our image size a small bit and may even
hurt performance a very small bit, but makes the code less
verbose and easier to manage.
I don't see a reason for mpd to ever support playing multiple
files at the same time (users can run multiple instances of mpd
if they really want to play Zaireeka, but that's such an edge
case it's not worth ever supporting in our code).
git-svn-id: https://svn.musicpd.org/mpd/trunk@7352 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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The select() in the main event loop blocks now (saving us many
unnecessary wakeups). This interacted badly with the threads
that were trying to wakeup the main task via
pthread_cond_signal() since the main task was not blocked
on a condition variable, but on select().
So now if we detect a need to wakeup the player, we write
to a pipe which select() is watching instead of blindly
calling pthread_cond_signal().
git-svn-id: https://svn.musicpd.org/mpd/trunk@7347 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@7333 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@7323 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Try to only include headers which are really needed. We should
particularly check all "headers including other headers". The
long-term goal is to have a manageable, small API for plugins
(decoders, output) without so many mpd internals cluttering the
namespace.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7319 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Same as the previous patch: less global variables.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7317 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Less global variables: at any invocation of decoder_sleep(), we have a
reference to the DecoderControl anyway, so we should pass it. This
costs less than having to call getPlayerData() in every tiny
function. Maybe some day we will be able to have multiple decoders at
the same time...
git-svn-id: https://svn.musicpd.org/mpd/trunk@7316 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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"end" is not being used anymore, since we moved most OutputBuffer
struct accesses into methods.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7314 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Don't be mean with integer sizes. Although we will probably never
have more than 32k buffered chunks, we should use 32 bit integers for
addressing them. We do not save very much (some of the saved space is
eaten by alignment anyway), but we save at least one assembler
instruction for converting short to int.
This change requires some more explicit casts, because gcc was less
picky when comparing short with a full int.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7313 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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First patch without camelCase ;)
output_buffer_skip() lets us eliminate advanceOutputBufferTo(), and
removes yet another external OutputBuffer struct access.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7312 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Second patch to make OutputBuffer self-contained: since OutputBuffer
now knows its own size, we do not need the global variable
"buffered_chunks" anymore.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7311 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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They're probably not needed, but less noise => faster debugging
git-svn-id: https://svn.musicpd.org/mpd/trunk@7302 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@7301 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@7300 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@7297 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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calculateCrossFadeChunks() still returns int, although the caller uses
it as an unsigned value. Since the function body checks for negative
values, it is safe to cast to unsigned.
crossFade() takes signed parameters, although it callers pass unsigned
integers. Change declaration to unsigned.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7291 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@7281 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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The code paths which return from the functions all have to call
quitDecode(). If we simply break instead of calling quitDecode()
explicitly, this function gets called in the last line of this
function anyway.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7278 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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The multi-line expression which calculates sizeToTime is hard to read,
partly because "cb->audioFormat." is too long. Create a separate
inline function in audio.h for that.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7277 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Moved the decision whether to cross-fade the current song to
calculateCrossFadeChunks(). This simplifies the function
decoderParent() and eliminates one layer of indentation.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7276 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Similar to the crossFade() patch: pass chunk objects to playChunk(),
simplify decodeParent() by removing clutter.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7275 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Hiding OutputBuffer internals, yet again. Two more assertions.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7274 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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To unify the decoderParent() main loop some more, use it to wait for
the decoder to change the song. Only one single processDecodeInput()
caller left after this patch.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7273 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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When there are not enough decode cross-fade chunks in the buffer yet,
the current code does busy-wait, which will delay the decoder even
more. sleep instead, expecting the decoder to wake us up.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7272 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Calling crossFade() with the chunk objects is easier than unrolling
all the chunk properties manually, and decodeParent() can really use
more of these simplifications.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7271 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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To make access to OutputBuffer easier, move everything which belongs
to a chunk into its own structure, namely OutputBufferChunk.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7269 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Hiding OutputBuffer internals, again. We get an extra assertion in
return.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7267 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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The variable "quit" can be removed, since its only setter can use
"break" instead, just like the other code paths.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7266 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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The variables "nextChunk" and "crossFadeChunks" are only used when
doCrossFade==1. This means that we do not have to reset these as long
as doCrossFade!=1.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7265 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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The cross-fade check is still very complicated whenever it uses
OutputBuffer internals. Greatly simplify another check by introducing
outputBufferRelative().
git-svn-id: https://svn.musicpd.org/mpd/trunk@7264 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Another "don't use OutputBuffer internals" patch. This ignores the
copied "end" value, but I do not think that has ever been a real
issue.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7263 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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decoderParent() uses a lot of OutputBuffer internals to see whether
cross-fading should be started. Move these checks to outputBuffer.c,
which also simplifies decoderParent().
git-svn-id: https://svn.musicpd.org/mpd/trunk@7262 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Declare the variables "test" and "fadePosition" in the scope where
they are really used. This removes some of the clutter in the
function decodeParent().
git-svn-id: https://svn.musicpd.org/mpd/trunk@7261 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Eliminating some duplicated and. This also decreases the number of
lines calling processDecodeInput().
git-svn-id: https://svn.musicpd.org/mpd/trunk@7260 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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I have spent some time to understand decodeParent(), which does a lot
of obfuscated magic... I find it useful to help others to also
understand it, so I wrote a few comments.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7259 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Another patch indended to improve the CPP macro hell. This enlarges
the function decodeParent(), but it cannot be converted into a
standalone function easily, because it references so many local
variables.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7258 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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clearOutputBuffer() also resets currentChunk; this might resolve a
theoretical bug.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7257 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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dc->start cannot be true after the loop, because it was the loop
condition. dc->start could have been set by another thread between
the while loop and the if, but I suspect this is not the case the
author intended, so we just remove the dc->start check.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7256 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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