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path: root/src/db/upnp/WorkQueue.hxx (unfollow)
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2014-01-24Database*: move to db/Max Kellermann1-206/+0
2014-01-17db/upnp/Discovery: move callbacks and data structures into classMax Kellermann1-0/+1
Eliminate global variables.
2014-01-16db/upnp/WorkQueue: use emplace() and std::move()Max Kellermann1-3/+4
2014-01-16db/upnp/WorkQueue: simplify start()Max Kellermann1-4/+5
2014-01-15db/upnp/WorkQueue: fix pthread_t[] allocation sizeMax Kellermann1-1/+1
Was using the wrong variable.
2014-01-14db/upnp/WorkQueue: remove unused attributes "high", "low"Max Kellermann1-17/+3
2014-01-14db/upnp/WorkQueue: initialize "ok" to false, eliminate redundant checksMax Kellermann1-21/+10
2014-01-14db/upnp/WorkQueue: remove IsOK() check from put()Max Kellermann1-6/+0
Not necessary, not worth the check.
2014-01-14db/upnp/WorkQueue: remove redundant n_workers_exited check from IsOK()Max Kellermann1-1/+1
2014-01-14db/upnp/WorkQueue: include cleanupMax Kellermann1-3/+0
2014-01-14db/upnp/WorkQueue: remove unnecessary "waiting" attributesMax Kellermann1-24/+9
2014-01-14db/upnp/WorkQueue: remove unused method waitIdle()Max Kellermann1-42/+0
Contrary to setTerminateAndWait()'s documentation, the method does wait for worker threads to exit via pthread_join().
2014-01-14db/upnp/WorkQueue: use array instead of std::listMax Kellermann1-15/+19
Reduce bloat further.
2014-01-14db/upnp/WorkQueue: use std::list instead of std::unordered_mapMax Kellermann1-18/+6
Reduce bloat.
2014-01-14db/upnp/WorkQueue: rename attributesMax Kellermann1-78/+78
2014-01-14db/upnp/WorkQueue: pass reference to take()Max Kellermann1-2/+2
2014-01-14db/upnp/WorkQueue: remove unused method qsize()Max Kellermann1-8/+0
2014-01-14db/upnp/WorkQueue: remove unused "szp" parameter from take()Max Kellermann1-3/+1
2014-01-14db/upnp/WorkQueue: remove unused statisticsMax Kellermann1-17/+2
2014-01-09UPnP database pluginJean-Francois Dockes1-0/+327
[mk: renamed source files, applied coding style, reduced bloat, using MPD's threading library, using MPD's error reporting and logging library and refactoring, fixed lots of bugs]