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path: root/src/db/upnp/Directory.cxx (follow)
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* db/upnp/Directory: parse item_class in StartElementMax Kellermann2014-01-111-12/+8
| | | | Don't add to the std::map.
* db/upnp/Object: add attribute "url"Max Kellermann2014-01-111-1/+1
| | | | Don't store in the std::map.
* db/upnp/Directory: parse durationMax Kellermann2014-01-111-15/+14
| | | | | | Don't put all <res/> attributes to the attributes map; parse the "duration" attribute as soon as we receive it, and store it in an integer attribute. This reduces bloat.
* db/upnp: remove unnecessary empty string checks from CharacterData()Max Kellermann2014-01-101-2/+0
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* db/upnp/Directory: simplify checkobjok()Max Kellermann2014-01-101-9/+9
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* db/upnp/Directory: don't log unknown itemsMax Kellermann2014-01-101-8/+0
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* db/upnp/Directory: eliminate the "attributes" std::mapMax Kellermann2014-01-101-11/+19
| | | | Look up attributes in the "atts" array. Reduce bloat.
* db/upnp/Directory: move "res" attributes to arrayMax Kellermann2014-01-101-7/+15
| | | | Reduce bloat.
* db/upnp: use nullptr-terminated arrayMax Kellermann2014-01-101-6/+4
| | | | Reduce bloat.
* db/upnp/Directory: eliminate struct StackEl, use std::stringMax Kellermann2014-01-101-11/+6
| | | | Reduces bloat.
* db/upnp/Directory: make "attributes" a local variableMax Kellermann2014-01-101-14/+14
| | | | We only need it inside StartElement(). Reduces bloat.
* db/upnp/Directory: move "res" tag handler to StartElement()Max Kellermann2014-01-101-12/+16
| | | | | No need to handle this in EndElement() - in StartElement(), we already have all we need.
* db/upnp/Directory: don't use std::map to parse upnp:classMax Kellermann2014-01-101-9/+18
| | | | Reduce excessive bloat.
* db/upnp/Object: use strictly-typed enumsMax Kellermann2014-01-101-6/+6
| | | | | At the same time, rename the enum types and the class attributes, and add an "UNKNOWN" type/class. The latter avoids the "-1" hack.
* UPnP database pluginJean-Francois Dockes2014-01-091-0/+177
[mk: renamed source files, applied coding style, reduced bloat, using MPD's threading library, using MPD's error reporting and logging library and refactoring, fixed lots of bugs]