| Commit message (Collapse) | Author | Files | Lines |
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A SimpleDatabase instance can now "mount" other Database instances at
certain locations. This is used to use a new SimpleDatabase instance
for each storage mount (issued with the "mount" protocol command).
Each such instance has its own database file, stored in the directory
that is specified with the "cache_directory" option.
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The problem with std::queue is that it doesn't give us enough control.
The method Clear() is a kludge already, but soon, we'll need
filtering.
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Move global variables into the new classes. That may allow multiple
update threads for multiple databases one day.
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Add UpdateQueueItem::id to keep track of the id in every item.
Replaces thhe hack in update_queue_push().
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After we've been hit by Large File Support problems several times in
the past week (which only occur on 32 bit platforms, which I don't
have), this is yet another attempt to fix the issue.
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"rescan" is the same as "update", but it discards existing songs in
the database.
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The "volume" filter plugin will replace the current software volume
code. One "volume" filter may be attached to each output device.
This will allow the user to use hardware mixers for some devices, and
software mixers for other devices at the same time.
Currently, neither the filter API nor the "volume" plugin is
integrated into MPD.
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The filter API allows us to implement software volume as a pluggable
filter, and we will be able to integrate libraries like SoX.
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This updates the copyright header to all be the same, which is
pretty much an update of where to mail request for a copy of the GPL
and the years of the MPD project. This also puts all committers under
'The Music Player Project' umbrella. These entries should go
individually in the AUTHORS file, for consistancy.
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Added a small RIFF parser library. Look for an "id3" chunk, and let
libid3tag parse it.
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Moved everything related to saving or loading the playlist from/to the
state file to playlist_state.c.
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In generic PCM functions allowing all sample formats, pass a void
pointer instead of a char pointer.
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Moved the software mixing code (used by crossfading) to a separate
library.
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Don't use libc's rand() function, because it is slow. Our own trivial
linear congruential generator is good enough for dithering.
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redirect_stdin() is a daemonization function, and disconnecting from
the standard input is always a good idea for MPD.
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Prepare for the migration to the GLib option parser, which uses
gboolean for flags.
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"LOG_H" is a macro which is also used by ffmpeg/log.h. This is
ffmpeg's fault, because short macros should be reserved for
applications, but since it's always a good idea to choose prefixed
macro names, even for applications, we are going to do that in MPD.
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When there are standardized headers, use these instead of the bloated
os_compat.h.
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Similar to decoder_control.c, output_control.c will provide functions
for controlling the output thread (which will be implemented later).
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This function is declared, but is neither used nor implemented.
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Instead of having to register each output plugin, store them
statically in an array. This eliminates the need for the List library
here, and saves some small allocations during startup.
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Also rename AudioOutputPlugin to struct audio_output_plugin, and use
forward declarations to reduce include dependencies.
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Just like decoder_api.h, output_api.h provides the audio output API
which is used by the plugins.
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Get rid of CamelCase, and don't use a typedef, so we can
forward-declare it, and unclutter the include dependencies.
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Getting rid of CamelCase; not having typedefs also allows us to
forward-declare the structures.
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And again, convert arguments to const.
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We want to expose the AudioFormat structure to plugins; remove some
clutter by moving its declaration to a separate header file.
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git-svn-id: https://svn.musicpd.org/mpd/trunk@7345 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@7294 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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The audio output plugins should get a constant pointer, because they
must not modify the buffer. Since the size is a non-negative buffer
size in bytes, we should change its type to size_t.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7293 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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[ew: cleaned up the dirty union hack a bit]
Signed-off-by: Eric Wong <normalperson@yhbt.net>
git-svn-id: https://svn.musicpd.org/mpd/trunk@7180 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Signed-off-by: Eric Wong <normalperson@yhbt.net>
git-svn-id: https://svn.musicpd.org/mpd/trunk@7142 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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This will make refactoring features easier, especially now that
pthreads support and larger refactorings are on the horizon.
Hopefully, this will make porting to other platforms (even
non-UNIX-like ones for masochists) easier, too.
os_compat.h will house all the #includes for system headers
considered to be the "core" of MPD. Headers for optional
features will be left to individual source files.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7130 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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except that it now uses a timer for throttling.
git-svn-id: https://svn.musicpd.org/mpd/trunk@6621 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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outputs, which is actually desired behaviour. This way if the shout server
takes a while to respond, the shout output can block until connected
without messing up other audio outputs.
git-svn-id: https://svn.musicpd.org/mpd/trunk@6554 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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reducing the likelyhood of it blocking other outputs.
git-svn-id: https://svn.musicpd.org/mpd/trunk@6543 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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