| Commit message (Collapse) | Author | Age | Files | Lines |
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The source directory.c mixes several libraries: directory object
management, database management and database update, resulting in a
1000+ line monster. Move the whole database update code to update.c.
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This got broken when listHandlerFunc was removed. Since we no
longer need it and it's confusing, remove processCommandInternal
and just use process_command.
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* commit 'box/directory':
command: get rid of specialized list handlers
directory: simplify list update handling logic
main_notify: define main_task so we can use it for assertions
directory: streamline deletes
Conflicts:
src/command.c
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commands should really not behave differently if they're issued
inside a command list or not; so stop having special handler
functions to deal with them. "update" was the only command
that used this functionality and I changed that in the last
commit to serialize access.
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Now the "update" command can be issued multiple times regardless
of whether the client is in list mode or not.
We serialize the update tasks to prevent updates from trampling
over each other and will spawn another update task
once the current one is finished updating and reaped.
Right now we cap the queue size to 32 which is probably enough (I
bet most people usually run update with no argument anyways);
but we can make it grow/shrink dynamically if needed. There'll
still be a hard-coded limit to prevent DoS attacks, though.
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Seeing the "mpd_" prefix _everywhere_ is mind-numbing as the
mind needs to retrain itself to skip over the first 4 tokens of
a type to get to its meaning. So avoid having extra characters
on my terminal to make it easier to follow code at 2:30 am in
the morning.
Please report any new issues you may come across on Free
toolchains. I realize how difficult it can be to build/maintain
cross-compiling toolchains and I have no intention of forcing
people to upgrade their toolchains to build mpd.
Tested with gcc 2.95.4 and and gcc 4.3.1 on x86-32.
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* ew/directory:
directory: remove redundant sanitizePathDup
update: move path sanitation up the stack to avoid extra copies
clean up updateInit calling and error handling
directory: isRootDirectory() is a one-liner
directory: writeDirectoryInfo propagates errors
directory: make it clear that DIRECTORY_MTIME is deprecated
directory: remove "Mp3" references
playlist: deleteASongFromPlaylist takes a const Song *
songvec: songvec_delete takes a const Song pointer
directory: remove shortname arguments everywhere
path: add mpd_basename() function
directory.h: remove directory_sigChldHandler decl
directory: replace DirectoryList with dirvec
directory: remove unused CPP defines
songvec_free => songvec_destroy
directory.c: kill unnecessary includes
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Remove yet another use of our old malloc-happy linked list
implementation and replace it with a simple array of strings.
This also implements more eager error handling of invalid
paths (still centralized in updateInit) so we can filter out
bad paths before we spawn a thread.
This also does its part to fix the "update" command inside list mode
which lost its static variable in
ada24f9a921ff95d874195acf253b5a9dd12213d (although it was broken and
requires the fix in 769939b62f7557f8e7c483223d68a8b39af43e37, too).
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Move error reporting to command.c so directory.c does not deal
with client error handling any more.
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This only breaks "update" under list command mode and
no other commands. This can be done more optimally
without the extra heap allocation via xstrdup(); but is
uncommon enough to not matter.
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With patch 8d2830b3, I broke "addid": it did not return the id of the
new song, because of a typo in the return condition (== instead of
!=).
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A lot of the preparation was needed (and done in previous
months) in making update thread-safe, but here it is.
This was the first thing I made work inside a thread when I
started mpd-uclinux many years ago, and also the last thing I've
done in mainline mpd to work inside a thread, go figure.
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print_playlist_result() had an assert(0) at the end, in case there was
an invalid result value. With NDEBUG, this resulted in a function not
returning a value - add a dummy "return -1" at the end to keep gcc
quiet.
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String literals (including those defined in CPP macros) can be
concatenated at compile time. This saves some CPU cycles in
vsnprintf() at run time.
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No protocol code in the audio output library.
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The "volume" library shouldn't talk to the client. Move error
handling to command.c.
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Move another ocurrence of error handling over to command.c.
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This patch continues the work of the previous patch: don't pass a file
descriptor at all to traverseAllIn(). Since this fd was only used to
report "directory not found" errors, we can easily move that check to
the caller. This is a great relief, since it removes the dependency
on a client connection from a lot of enumeration functions.
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Continuing the effort of removing protocol specific calls from the
core libraries: let the command.c code call commandError() based on
PlaylistInfo's return value.
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Return an "enum playlist_result" value instead of calling
commandError() in storedPlaylist.c.
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The playlist library shouldn't talk to the client if possible.
Introduce the "enum playlist_result" type which the caller
(i.e. command.c) may use to generate an error message.
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Make them both return void.
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Client's input values should be validated by the command
implementation, and the core libraries shouldn't talk to the client
directly if possible. Thus, setPlaylistRepeatStatus() and
setPlaylistRandomStatus() don't get the file descriptor, and cannot
fail (return void).
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Only include headers which are really needed.
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Again, remove file descriptor parameters, which are not actually
used. These functions can also be converted to return void.
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We want to expose the AudioFormat structure to plugins; remove some
clutter by moving its declaration to a separate header file.
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Also enable -Wunused-parameter - this forces us to add the gcc
"unused" attribute to a lot of parameters (mostly library callback
functions), but it's worth it during code refactorizations.
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This is a huge refactoring of the core mpd process. The
queueing/buffering mechanism is heavily reworked.
The player.c code has been merged into outputBuffer (the actual
ring buffering logic is handled by ringbuf.c); and decode.c
actually handles decoding stuff.
The end result is several hundreds of lines shorter, even though
we still have a lot of DEBUG statements left in there for
tracing and a lot of assertions, too.
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We have revision control for a reason :)
git-svn-id: https://svn.musicpd.org/mpd/trunk@7357 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Try to only include headers which are really needed. We should
particularly check all "headers including other headers". The
long-term goal is to have a manageable, small API for plugins
(decoders, output) without so many mpd internals cluttering the
namespace.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7319 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Local variables which are never read before the first assignment don't
need initialization. Saves a few bytes of text. Also don't reset
variables which are never read until function return.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7199 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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[ew: cleaned up the dirty union hack a bit]
Signed-off-by: Eric Wong <normalperson@yhbt.net>
git-svn-id: https://svn.musicpd.org/mpd/trunk@7180 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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It's too ugly and broken (both technically and usability-wise)
to be worth supporting in any stable release.
In one sentence: The queue is a very crippled version of the
playlist that takes precedence over the normal playlist.
How is it crippled?
* The "queueid" command only allows the queuing of songs
ALREADY IN THE PLAYLIST! This promotes having the entire mpd
database of songs in the playlist, which is a stupid practice
to begin with.
* It doesn't allow for meaningful rearranging and movement
of songs within the queue. To move a song, you'd need to
dequeue and requeue it (and other songs on the list).
Why? The playlist already allows _all_ these features
and shows everything a client needs to know about the ordering
of songs in a _single_ command!
* Random was a stupid idea to begin with and unfortunately
we're stuck supporting it since we've always had it. Users
should learn to use "shuffle" instead and not look at their
playlists. Implementing queue because we have the problem of
random is just a bandage fix and digging ourselves a new hole.
This protocol addition was never in a stable release of mpd, so
reverting it will only break things for people following trunk;
which I'm not too worried about. I am however worried about
long-term support of this misfeature, so I'm removing it.
Additionally, there are other points:
* It's trivially DoS-able:
(while true; do echo queueid $song_id; done) | nc $MPD_HOST $MPD_PORT
The above commands would cause the queue to become infinitely
expanding, taking up all available memory in the system. The
mpd playlist was implemented as an array with a fixed (but
configurable) size limit for this reason.
* It's not backwards-compatible. All clients would require
upgrades (and additional complexity) to even know what the
next song in the playlist is. mpd is a shared architecture,
and we should not violate the principle of least astonishment
here.
This removes the following commands:
queueid, dequeue, queueinfo
Additionally, the status field of "playlistqueue: " is removed
from the status command.
While this DoS is trivial to fix, the design is simply too
broken to ever support in a real release.
The overloading of the "addid" command and the allowing of
negative numbers to be used as offsets is far more flexible.
This improved "addid" is completely backwards-compatible with
all clients, and does not require clients to have UI changes or
run additional commands to display the queue.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7155 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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This will allow "addid \"song_url\" <pos>" to atomically insert a
song at any given playlist position.
If the add succeeds, but the actual movement fails (due to
invalid position), then the song_id will be deleted before
the command returns back to the client, and the client
will get an error response.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7151 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@7150 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Instead of printing out the Id from playlist.c, instead set
the integer that added_id poitns to if added_id is non-NULL.
This makes the API cleaner and will allow us to use additional
commands to manipulate the newly-added song_id. Callers
(handleAddId) that relied on printId to print it to the given
fd have now been modified to print the ID at a higher-level;
making playlist.c less-dependent on protocol details.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7149 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Signed-off-by: Eric Wong <normalperson@yhbt.net>
git-svn-id: https://svn.musicpd.org/mpd/trunk@7143 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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This will make refactoring features easier, especially now that
pthreads support and larger refactorings are on the horizon.
Hopefully, this will make porting to other platforms (even
non-UNIX-like ones for masochists) easier, too.
os_compat.h will house all the #includes for system headers
considered to be the "core" of MPD. Headers for optional
features will be left to individual source files.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7130 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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This adds the following commands:
* queueid <id> Add song <id> to the queue.
* dequeue <pos> Remove song from <pos> from the queue
* queueinfo List the queue
To the statusfield it adds the following entry:
playlistqueue: <uid> UID can be used by clients to track changes in the playlist queue.
git-svn-id: https://svn.musicpd.org/mpd/trunk@6927 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@6246 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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can't be loaded anyway).
git-svn-id: https://svn.musicpd.org/mpd/trunk@6244 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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new commands: playlistmove and playlistdelete.
git-svn-id: https://svn.musicpd.org/mpd/trunk@6116 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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returning a list of matching songs, the number of results and total play
time of the results are returned.
git-svn-id: https://svn.musicpd.org/mpd/trunk@5950 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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NULL. Doing so would mean future calls to commandError with a socket as an
argument will still write the error message to the error log, and not the
socket.
git-svn-id: https://svn.musicpd.org/mpd/trunk@5891 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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message and trailing new line to STDERR_FILENO along with the ACK, instead
of sending them over the socket.
git-svn-id: https://svn.musicpd.org/mpd/trunk@5890 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@5834 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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into account).
git-svn-id: https://svn.musicpd.org/mpd/trunk@5792 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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playlist.
git-svn-id: https://svn.musicpd.org/mpd/trunk@5420 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Some compilers and linkers aren't smart enough to optimize this,
as global variables are implictly initialized to zero. As a
result, binaries are a bit smaller as more goes in the .bss and
less in the text section.
git-svn-id: https://svn.musicpd.org/mpd/trunk@5254 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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