Commit message (Collapse) | Author | Age | Files | Lines | |
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* | socket_util: move sockaddr_to_string() to resolver.c | Max Kellermann | 2011-09-20 | 1 | -1/+1 |
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* | Merge branch 'v0.16.x' | Max Kellermann | 2011-09-20 | 1 | -7/+5 |
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| * | fd_util: add function close_socket() | Max Kellermann | 2011-09-20 | 1 | -2/+3 |
| | | | | | | | | Wrap close(), use closesocket() on WIN32/WinSock. | ||||
| * | glib_socket.h: wrap g_io_channel_*_new() calls portably | Max Kellermann | 2011-09-20 | 1 | -5/+2 |
| | | | | | | | | | | The server_socket library (used by the httpd output plugin) didn't check for WIN32, that's fixed now. | ||||
* | | protocol: support client-to-client communication | Max Kellermann | 2011-01-29 | 1 | -0/+4 |
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* | | copyright year 2011 | Max Kellermann | 2011-01-29 | 1 | -1/+1 |
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* | | player_control: removed the global variable "pc" | Max Kellermann | 2011-01-10 | 1 | -1/+5 |
|/ | | | | | | | Allocate a player_control object where needed, and pass it around. Each "client" object is associated with a "player_control" instance. This prepares multi-player support. | ||||
* | client_new: Send greeting using send() rather than write(). | Avuton Olrich | 2010-05-08 | 1 | -1/+7 |
| | | | | This is portable for win32 and fixes client logins there. | ||||
* | client: optionally use libwrap | Davide Camurri | 2010-01-20 | 1 | -0/+30 |
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* | Update copyright notices. | Avuton Olrich | 2009-12-31 | 1 | -1/+1 |
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* | include config.h in all sources | Max Kellermann | 2009-11-12 | 1 | -1/+1 |
| | | | | | | After we've been hit by Large File Support problems several times in the past week (which only occur on 32 bit platforms, which I don't have), this is yet another attempt to fix the issue. | ||||
* | client: splitted client.c into several pieces | Max Kellermann | 2009-07-28 | 1 | -0/+123 |
The soure file client.c has nearly 1000 lines, time for splitting it into smaller pieces to improve readability. |