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ALSA does a good job measuring its buffer_time and period_time. Don't
override its defaults, unless the user demands it.
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Revert e4f5d6bd "re-enable-nonblocking, but sleep if busy".
Non-blocking mode with manual sleeping doesn't help at all (by the
way, the patch should have used snd_pcm_wait() instead of
my_usleep()). ALSA knows much more about the hardware quirks, so we
just let it do the job.
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Leftover from the output API changes: oss_open_default() was changed
to return a void*, but it still returned "0" to report success.
Report the OssData pointer instead.
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Fix some gcc warnings by using unsigned where appropriate. Declare
numfrequencies as "const", and replaced the magic number 12 with a
sizeof.
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Again, a plugin which was disabled in my test environment and suffered
from compilation errors.
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This replaces the separate properties channels, sampleRate, bits.
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A frame contains one sample per channel, thus it is sample_size *
channels. This patch includes some cleanup for various locations
where the sample size for 24 bit audio was still 3 bytes (instead of
4).
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The last bit of CamelCase in audio_format.h. Additionally, rename a
bunch of local variables.
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"bits" and "channels" cannot be negative.
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Having an array with disabled entries sucks. Removed that
DISABLED_SHOUT_ENCODER_PLUGIN macro, and fill the plugin list only
with plugins which are actually enabled. This should be done for all
plugin types.
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When there are standardized headers, use these instead of the bloated
os_compat.h.
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pause() puts the audio output into pause mode: if supported, it may
perform a special action, which keeps the device open, but does not
play anything. Output plugins like "shout" might want to play silence
during pause, so their clients won't be disconnected. Plugins which
do not support pausing will simply be closed, and have to be reopened
when unpaused.
This pach includes an implementation for the shout plugin, which
sends silence chunks.
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The old struct initializers are error prone and don't allow moving
elements around. Since we are going to overhaul some of the APIs
soon, it's easier to have all implementations use C99 initializers.
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The union const_hack is only used at one place in the shout plugin.
Remove its global type declaration.
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Do full C99 integer type conversion in all modules which were not
touched by Eric's merged patch.
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Seeing the "mpd_" prefix _everywhere_ is mind-numbing as the
mind needs to retrain itself to skip over the first 4 tokens of
a type to get to its meaning. So avoid having extra characters
on my terminal to make it easier to follow code at 2:30 am in
the morning.
Please report any new issues you may come across on Free
toolchains. I realize how difficult it can be to build/maintain
cross-compiling toolchains and I have no intention of forcing
people to upgrade their toolchains to build mpd.
Tested with gcc 2.95.4 and and gcc 4.3.1 on x86-32.
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We have eliminated direct accesses to the audio_output struct from
the all output plugins. Make it opaque for them, and move its real
declaration to output_internal.h, similar to decoder_internal.h.
Pass the opaque structure to plugin.init() only, which will return the
plugin's data pointer on success, and NULL on failure. This data
pointer will be passed to all other methods instead of the
audio_output struct.
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The JACK output plugin needs to reset its "opened" flag when the JACK
server fails. To prevent it from accessing the audio_output struct
directly introduce the API function audio_output_closed().
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Reduce direct accesses to the audio_output struct from the plugins:
this time, eliminate all accesses to audio_output.name. The name is
required by some plugins for log messages.
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Since the output plugin returns a value indicating success or error,
we can have the output core code assign the "open" flag.
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Pass the globally configured audio_format as a const pointer to
plugin.init(). plugin.open() gets a writable pointer which contains
the audio_format requested by the plugin. Its initial value is either
the configured audio_format or the input file's audio_format.
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The inline function audio_format_sample_size() calculates how many
bytes each sample consumes. This function already takes into account
that 24 bit samples are 4 bytes long, not 3.
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Instead of letting ALSA block for us (and potentially allowing
something stupid on certain hardware or drivers), we do the
sleeping ourselves. We calculate the sleep to be a fraction of
period_time to avoid oversleeping (and thus audible skipping).
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Add a check to write_page() which checks if there is actually data.
Don't bother to call shout_send() if there is not.
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The function is trivial, without a benefit. Also don't initialize
buf.data[0], this is not a null terminated string.
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Since the buffer size is known at compile time, we can save an
indirection by declaring it as a char array instead of a pointer.
That saves an extra allocation, and we can calculate with the
compile-time constant sizeof(data) instead of the attribute "max_len".
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Declare both shout plugins "const", since they will never change, once
initialized at compile time.
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Shout encoder plugins are known at compile time. There is no reason
to use a complex data structure as "List" to manage them at runtime -
just put the pointers into a static array.
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Don't typedef the structs at all. It is easier to forward-declare
this way.
Don't typedef methods. They are used exactly once, a few lines below.
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[mk: moved this patch after "Refactor and cleanup of shout Ogg and MP3
audio outputs". The original commit message follows, although it is
outdated:]
Creation of shout_mp3 audio output plugin. Basically I just copied the
existing shout plugin and replaced ogg with lame. Uses lame for mp3
encoding. Next step is to pull common functionality out of each shout
plugin and share it between them.
Configuration options for "shout_mp3" are the same as for "shout".
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I've perhaps gone a bit overboard, but here's the current rundown:
Both Ogg and MP3 use the "shout" audio output plugin. The shout audio
output plugin itself has two new plugins, one for the Ogg encoder,
and another for the MP3 (LAME) encoder.
Configuration for an Ogg stream doesn't change. For an MP3 stream,
configuration is the same as Ogg, with two exceptions. First, you must
specify the optional "encoding" parameter, which should be set to "mp3".
See mpd.conf(5) for more details. Second, the "quality" parameter is
reversed for LAME, such that 1 is high quality for LAME, whereas 10 is
high quality for Ogg.
I've decomposed the code so that all libshout related operations
are done in audioOutput_shout.c, all Ogg specific functions are in
audioOutput_shout_ogg.c, and of course then all LAME specific functions
are handled in audioOutput_shout_mp3.c.
To develop encoder plugins for the shout audio output plugin, I basically
just mimicked the plugin system used for audio outputs. This might be
overkill, but hopefully if anyone ever wants to support some other sort
of stream, like maybe AAC, FLAC, or WMA (hey it could happen), they will
hopefully be all set.
The Ogg encoder is slightly less optimal under this configuration.
It used to send shout data directly out of its ogg_page structures. Now,
in the interest of encapsulation, it copies the data from its ogg_page
structures into a buffer provided by the shout audio output plugin (see
audioOutput_shout_ogg.c, line 77.) I suspect the performance impact
is negligible.
As for metadata, I'm pretty sure they'll both work. I wrote up a test
scaffold that would create a fake tag, and tell the plugin to send it
out to the stream every few seconds. It seemed to work fine. Of course,
if something does break, I'll be glad to fix it.
Lastly, I've renamed lots of things into snake_case, in keeping with
normalperson's wishes in that regard.
[mk: moved the MP3 patch after this one. Splitted this patch into
several parts; the others were already applied before this one. Fixed
a bunch GCC warnings and wrong whitespace modifications. Made it
compile with mpd-mk by adapting to its prototypes]
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Support sending metadata to a shout server using shout_metadata_new()
and shout_metadata_add(). The Ogg Vorbis encoder does not support
this currently.
[mk: this patch was separated from Eric's patch "Refactor and cleanup
of shout Ogg and MP3 audio outputs", I added a description]
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Preparing the merge of Eric Wollesen's patch "Refactor and cleanup of
shout Ogg and MP3 audio outputs": we declare one of the struct types
here, to make the merge smoother.
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The Ogg encoder is slightly less optimal under this configuration. It
used to send shout data directly out of its ogg_page structures. Now,
in the interest of encapsulation, it copies the data from its ogg_page
structures into a buffer provided by the shout audio output plugin
(see audioOutput_shout_ogg.c, line 77.) I suspect the performance
impact is negligible.
[mk: this patch and its description was separated from Eric's patch
"Refactor and cleanup of shout Ogg and MP3 audio outputs"]
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Begin dividing audioOutput_shout.c: move everything OGG Vorbis related
to audioOutput_shout_ogg.c. The header audioOutput_shout.h has to
keep its dependency on vorbis/vorbisenc.h, because it needs the vorbis
encoder types.
For this patch, we have to export several internal functions with
generic names to the ABI; these will be removed later when the encoder
plugin patches are merged.
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Prepare the split of the shout plugin into multiple sources: move
all important declarations to audioOutput_shout.h.
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Remove unused code which is in comments. Remove that comment about
"stolen code", since the plugin has changed much, and it isn't obvious
which parts are derived.
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In the plugin's init() function, outAudioFormat is simply a copy of
reqAudioFormat. Use reqAudioFormat instead of outAudioFormat here.
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Storing pointers to immutable audio_format structs isn't worth it,
because the struct itself isn't much larger than the pointer. Since
the shout plugin requires the user to configure a fixed audio format,
we can simply copy it in myShout_initDriver().
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The audio_format argument to timer_new() should be constant, because
it is not modified. The same is true for ShoutData.audioFormat.
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The way we used non-blocking mode was HORRIBLE.
It was non-blocking to ALSA, but we end up blocking in a busy
loop that does absolutely NOTHING but retry. We don't check
for playback cancellation (like we do in decoders) or anything.
This is seriously broken and I can imagine it affects people on
fast CPUs more because we do asynchronous output buffering and
our ALSA device will always have data ready.
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Lets not use deprecated functions. It's apparently
possible to not care about the sw_params stuff at all!
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This is safer than the patch in
http://www.musicpd.org/mantis/view.php?id=1542
with multiple audio outputs enabled.
Sadly, I only noticed that patch/problem when I googled for
"snd_config_update_free_global"
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We never use it for anything anyways as we release the device
entirely on pause.
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That's the name of this project.
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Apparently snd_pcm_hw_params_can_resume() can return false even
though my hardware does in fact support resuming. So stop
carrying that value in the canResume flag and just try to resume
when we're in the suspended state; falling back to
snd_pcm_prepare only if resuming fails. libao does something
similar on resume, too.
While we're at it, use the E() macro which will enable us to
have better error reporting.
[mk: remove the E() macro stuff]
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