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path: root/src/audioOutputs/audioOutput_shout_mp3.c (follow)
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* audio_format: added audio_format_sample_size()Max Kellermann2008-09-231-1/+1
| | | | | | The inline function audio_format_sample_size() calculates how many bytes each sample consumes. This function already takes into account that 24 bit samples are 4 bytes long, not 3.
* shout: make the shout_buffer staticMax Kellermann2008-09-121-1/+1
| | | | | | | Since the buffer size is known at compile time, we can save an indirection by declaring it as a char array instead of a pointer. That saves an extra allocation, and we can calculate with the compile-time constant sizeof(data) instead of the attribute "max_len".
* shout: constant plugin declarationsMax Kellermann2008-09-121-1/+1
| | | | | Declare both shout plugins "const", since they will never change, once initialized at compile time.
* shout: removed typedefs on structs and plugin methodsMax Kellermann2008-09-121-18/+17
| | | | | | | Don't typedef the structs at all. It is easier to forward-declare this way. Don't typedef methods. They are used exactly once, a few lines below.
* shout: added mp3 encoderEric Wollesen2008-09-121-0/+194
[mk: moved this patch after "Refactor and cleanup of shout Ogg and MP3 audio outputs". The original commit message follows, although it is outdated:] Creation of shout_mp3 audio output plugin. Basically I just copied the existing shout plugin and replaced ogg with lame. Uses lame for mp3 encoding. Next step is to pull common functionality out of each shout plugin and share it between them. Configuration options for "shout_mp3" are the same as for "shout".