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* Playlist: copy stream tags from the PlayerThreadMax Kellermann2013-10-221-2/+8
| | | | | | Finally restores an important feature that has been broken for several months when the PlayerThread started working with Song copies instead of pointers to the Queue's Song instances (commit e96779d).
* Song: pass reference to song_equals()Max Kellermann2013-10-211-1/+1
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* *: use references instead of pointersMax Kellermann2013-10-191-3/+3
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* PlayerThread: Only drop 0 length packets without tagsBen Boeckel2013-10-191-1/+1
| | | | | | | | | | Fixes a regression from 752dfb3d95482c562e5d24c6ea839c4815de9a6d which caused the current chunk to be flushed as soon as new replaygain information was found. If this occurs on a tag chunk, it has no data (length 0) and is then skipped before pushing it to all of the outputs. This change allows 0-length chunks through if they contain a tag and they are now appearing in mplayer and mpv properly.
* Thread/Thread: replacement library for GThreadMax Kellermann2013-10-171-13/+8
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* Song: GetURI() returns std::stringMax Kellermann2013-10-171-7/+6
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* Log: new logging library APIMax Kellermann2013-10-021-9/+11
| | | | | Prepare to migrate away from GLib. Currently, we're still using GLib as a backend.
* PlayerThread: convert struct player to a classMax Kellermann2013-09-271-14/+17
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* PlayerThread: use strictly typed enumMax Kellermann2013-09-271-14/+14
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* PlayerControl: use strictly typed enumsMax Kellermann2013-09-271-44/+44
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* PlayerThread: move code to player_control::CommandFinished()Max Kellermann2013-09-271-21/+12
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* PlayerThread: use nullptr instead of NULLMax Kellermann2013-09-271-37/+37
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* PlayerThread: unlock/lock in player_task()Max Kellermann2013-09-261-8/+3
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* PlayerThread: move code into the player classMax Kellermann2013-09-261-269/+277
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* PlayerThread: use player referencesMax Kellermann2013-09-261-116/+115
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* PlayerThread: use {decoder,player}_control referencesMax Kellermann2013-09-261-214/+214
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* PlayerThread: allocate decoder_control on the stackMax Kellermann2013-09-261-5/+5
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* PlayerThread: move global MusicBuffer variable into the player objectMax Kellermann2013-09-261-24/+27
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* PlayerThread: simplify "buffer empty" assertionMax Kellermann2013-09-261-7/+1
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* MusicBuffer: expose the C++ APIMax Kellermann2013-09-261-19/+18
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* MusicPipe: expose the C++ APIMax Kellermann2013-09-261-25/+24
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* Tag, ...: move to libtag.aMax Kellermann2013-09-051-1/+1
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* util/Error: new error passing libraryMax Kellermann2013-09-041-21/+19
| | | | Replaces GLib's GError.
* Makefile.am: move sources to libsystem.aMax Kellermann2013-08-071-1/+1
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* FatalError: new library to replace mpd_error.hMax Kellermann2013-08-071-2/+2
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* *: use gcc.h macros instead of GLibMax Kellermann2013-08-041-1/+1
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* audio_format: convert to C++Max Kellermann2013-08-031-14/+13
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* tag: convert to C++Max Kellermann2013-07-301-12/+12
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* song: convert header to C++Max Kellermann2013-07-281-21/+21
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* use g_thread_new() if GLib is recent enoughMax Kellermann2013-04-171-0/+4
| | | | Fixes deprecation warnings.
* Merge tag 'release-0.17.4'Max Kellermann2013-04-081-0/+4
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* Merge branch 'v0.17.x'Max Kellermann2013-02-191-1/+9
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* PlayerControl: add second Cond objectMax Kellermann2013-01-251-1/+1
| | | | | | | | | | | | | This fixes a deadlock bug introduced by 18076ac9. After all, the second Cond was necessary. The problem: two threads can wait for a signal at the same time. The player thread waits for the output thread to finish playback. The main thread waits for the player thread to complete a command. The output thread finishes playback, and sends a signal, which unfortunately does not wake up the player thread, but the main thread. The main thread sees that the command is still not finished, and waits again. The signal is lost forever, and MPD is deadlocked.
* DecoderControl: move functions into the classMax Kellermann2013-01-211-31/+31
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* PlayerControl: move functions into the classMax Kellermann2013-01-201-61/+61
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* PlayerControl: switch to the Mutex/Cond classesMax Kellermann2013-01-101-1/+1
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* PlayerThread: use pc.cond instead of main_condMax Kellermann2013-01-101-1/+1
| | | | | The main_cond variable was completely unnecessary. The pc.cond object can be used for both main->pc and pc->main.
* DecoderControl: take ownership of client_condMax Kellermann2013-01-101-1/+1
| | | | | Don't let the "client" pass its own GCond. This was not used consistently.
* EventPipe: rename to GlobalEventsMax Kellermann2013-01-091-5/+5
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* event_pipe.h: convert to C++Max Kellermann2013-01-091-4/+1
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* idle: convert to C++Max Kellermann2013-01-091-1/+1
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* replay_gain_info, ...: use cmath instead of math.h in C++ modeMax Kellermann2013-01-071-1/+3
| | | | Fixes build problems with mingw32.
* decoder_api.h, ...: add "extern C"Max Kellermann2013-01-071-1/+1
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* mixer_all: convert to C++Max Kellermann2013-01-071-1/+1
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* player_control.h: convert header to C++Max Kellermann2013-01-041-1/+1
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* MusicChunk: move functions to methodsMax Kellermann2013-01-041-2/+2
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* crossfade: convert to C++Max Kellermann2013-01-041-1/+1
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* buffer, pipe: convert to C++Max Kellermann2013-01-041-3/+3
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* decoder_*: convert to C++Max Kellermann2013-01-041-1/+1
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* {decoder,player}_thread: convert to C++Max Kellermann2013-01-021-0/+1198