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* PlayerControl: switch to the Mutex/Cond classesMax Kellermann2013-01-101-1/+1
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* PlayerThread: use pc.cond instead of main_condMax Kellermann2013-01-101-1/+1
| | | | | The main_cond variable was completely unnecessary. The pc.cond object can be used for both main->pc and pc->main.
* DecoderControl: take ownership of client_condMax Kellermann2013-01-101-1/+1
| | | | | Don't let the "client" pass its own GCond. This was not used consistently.
* EventPipe: rename to GlobalEventsMax Kellermann2013-01-091-5/+5
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* event_pipe.h: convert to C++Max Kellermann2013-01-091-4/+1
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* idle: convert to C++Max Kellermann2013-01-091-1/+1
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* replay_gain_info, ...: use cmath instead of math.h in C++ modeMax Kellermann2013-01-071-1/+3
| | | | Fixes build problems with mingw32.
* decoder_api.h, ...: add "extern C"Max Kellermann2013-01-071-1/+1
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* mixer_all: convert to C++Max Kellermann2013-01-071-1/+1
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* player_control.h: convert header to C++Max Kellermann2013-01-041-1/+1
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* MusicChunk: move functions to methodsMax Kellermann2013-01-041-2/+2
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* crossfade: convert to C++Max Kellermann2013-01-041-1/+1
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* buffer, pipe: convert to C++Max Kellermann2013-01-041-3/+3
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* decoder_*: convert to C++Max Kellermann2013-01-041-1/+1
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* {decoder,player}_thread: convert to C++Max Kellermann2013-01-021-0/+1198