Commit message (Collapse) | Author | Age | Files | Lines | |
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* | util/Error: new error passing library | Max Kellermann | 2013-09-04 | 1 | -21/+19 |
| | | | | Replaces GLib's GError. | ||||
* | Makefile.am: move sources to libsystem.a | Max Kellermann | 2013-08-07 | 1 | -1/+1 |
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* | FatalError: new library to replace mpd_error.h | Max Kellermann | 2013-08-07 | 1 | -2/+2 |
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* | *: use gcc.h macros instead of GLib | Max Kellermann | 2013-08-04 | 1 | -1/+1 |
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* | audio_format: convert to C++ | Max Kellermann | 2013-08-03 | 1 | -14/+13 |
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* | tag: convert to C++ | Max Kellermann | 2013-07-30 | 1 | -12/+12 |
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* | song: convert header to C++ | Max Kellermann | 2013-07-28 | 1 | -21/+21 |
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* | use g_thread_new() if GLib is recent enough | Max Kellermann | 2013-04-17 | 1 | -0/+4 |
| | | | | Fixes deprecation warnings. | ||||
* | Merge tag 'release-0.17.4' | Max Kellermann | 2013-04-08 | 1 | -0/+4 |
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* | Merge branch 'v0.17.x' | Max Kellermann | 2013-02-19 | 1 | -1/+9 |
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* | PlayerControl: add second Cond object | Max Kellermann | 2013-01-25 | 1 | -1/+1 |
| | | | | | | | | | | | | | This fixes a deadlock bug introduced by 18076ac9. After all, the second Cond was necessary. The problem: two threads can wait for a signal at the same time. The player thread waits for the output thread to finish playback. The main thread waits for the player thread to complete a command. The output thread finishes playback, and sends a signal, which unfortunately does not wake up the player thread, but the main thread. The main thread sees that the command is still not finished, and waits again. The signal is lost forever, and MPD is deadlocked. | ||||
* | DecoderControl: move functions into the class | Max Kellermann | 2013-01-21 | 1 | -31/+31 |
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* | PlayerControl: move functions into the class | Max Kellermann | 2013-01-20 | 1 | -61/+61 |
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* | PlayerControl: switch to the Mutex/Cond classes | Max Kellermann | 2013-01-10 | 1 | -1/+1 |
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* | PlayerThread: use pc.cond instead of main_cond | Max Kellermann | 2013-01-10 | 1 | -1/+1 |
| | | | | | The main_cond variable was completely unnecessary. The pc.cond object can be used for both main->pc and pc->main. | ||||
* | DecoderControl: take ownership of client_cond | Max Kellermann | 2013-01-10 | 1 | -1/+1 |
| | | | | | Don't let the "client" pass its own GCond. This was not used consistently. | ||||
* | EventPipe: rename to GlobalEvents | Max Kellermann | 2013-01-09 | 1 | -5/+5 |
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* | event_pipe.h: convert to C++ | Max Kellermann | 2013-01-09 | 1 | -4/+1 |
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* | idle: convert to C++ | Max Kellermann | 2013-01-09 | 1 | -1/+1 |
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* | replay_gain_info, ...: use cmath instead of math.h in C++ mode | Max Kellermann | 2013-01-07 | 1 | -1/+3 |
| | | | | Fixes build problems with mingw32. | ||||
* | decoder_api.h, ...: add "extern C" | Max Kellermann | 2013-01-07 | 1 | -1/+1 |
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* | mixer_all: convert to C++ | Max Kellermann | 2013-01-07 | 1 | -1/+1 |
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* | player_control.h: convert header to C++ | Max Kellermann | 2013-01-04 | 1 | -1/+1 |
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* | MusicChunk: move functions to methods | Max Kellermann | 2013-01-04 | 1 | -2/+2 |
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* | crossfade: convert to C++ | Max Kellermann | 2013-01-04 | 1 | -1/+1 |
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* | buffer, pipe: convert to C++ | Max Kellermann | 2013-01-04 | 1 | -3/+3 |
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* | decoder_*: convert to C++ | Max Kellermann | 2013-01-04 | 1 | -1/+1 |
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* | {decoder,player}_thread: convert to C++ | Max Kellermann | 2013-01-02 | 1 | -0/+1198 |