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2013-09-26PlayerThread: move code into the player classMax Kellermann1-269/+277
2013-09-26PlayerThread: use player referencesMax Kellermann1-116/+115
2013-09-26PlayerThread: use {decoder,player}_control referencesMax Kellermann1-214/+214
2013-09-26PlayerThread: allocate decoder_control on the stackMax Kellermann1-5/+5
2013-09-26PlayerThread: move global MusicBuffer variable into the player objectMax Kellermann1-24/+27
2013-09-26PlayerThread: simplify "buffer empty" assertionMax Kellermann1-7/+1
2013-09-26MusicBuffer: expose the C++ APIMax Kellermann1-19/+18
2013-09-26MusicPipe: expose the C++ APIMax Kellermann1-25/+24
2013-09-05Tag, ...: move to libtag.aMax Kellermann1-1/+1
2013-09-04util/Error: new error passing libraryMax Kellermann1-21/+19
Replaces GLib's GError.
2013-08-07Makefile.am: move sources to libsystem.aMax Kellermann1-1/+1
2013-08-07FatalError: new library to replace mpd_error.hMax Kellermann1-2/+2
2013-08-04*: use gcc.h macros instead of GLibMax Kellermann1-1/+1
2013-08-03audio_format: convert to C++Max Kellermann1-14/+13
2013-07-30tag: convert to C++Max Kellermann1-12/+12
2013-07-28song: convert header to C++Max Kellermann1-21/+21
2013-04-17use g_thread_new() if GLib is recent enoughMax Kellermann1-0/+4
Fixes deprecation warnings.
2013-01-25PlayerControl: add second Cond objectMax Kellermann1-1/+1
This fixes a deadlock bug introduced by 18076ac9. After all, the second Cond was necessary. The problem: two threads can wait for a signal at the same time. The player thread waits for the output thread to finish playback. The main thread waits for the player thread to complete a command. The output thread finishes playback, and sends a signal, which unfortunately does not wake up the player thread, but the main thread. The main thread sees that the command is still not finished, and waits again. The signal is lost forever, and MPD is deadlocked.
2013-01-21DecoderControl: move functions into the classMax Kellermann1-31/+31
2013-01-20PlayerControl: move functions into the classMax Kellermann1-61/+61
2013-01-10PlayerControl: switch to the Mutex/Cond classesMax Kellermann1-1/+1
2013-01-10PlayerThread: use pc.cond instead of main_condMax Kellermann1-1/+1
The main_cond variable was completely unnecessary. The pc.cond object can be used for both main->pc and pc->main.
2013-01-10DecoderControl: take ownership of client_condMax Kellermann1-1/+1
Don't let the "client" pass its own GCond. This was not used consistently.
2013-01-09EventPipe: rename to GlobalEventsMax Kellermann1-5/+5
2013-01-09event_pipe.h: convert to C++Max Kellermann1-4/+1
2013-01-09idle: convert to C++Max Kellermann1-1/+1
2013-01-07replay_gain_info, ...: use cmath instead of math.h in C++ modeMax Kellermann1-1/+3
Fixes build problems with mingw32.
2013-01-07decoder_api.h, ...: add "extern C"Max Kellermann1-1/+1
2013-01-07mixer_all: convert to C++Max Kellermann1-1/+1
2013-01-04player_control.h: convert header to C++Max Kellermann1-1/+1
2013-01-04MusicChunk: move functions to methodsMax Kellermann1-2/+2
2013-01-04crossfade: convert to C++Max Kellermann1-1/+1
2013-01-04buffer, pipe: convert to C++Max Kellermann1-3/+3
2013-01-04decoder_*: convert to C++Max Kellermann1-1/+1
2013-01-02{decoder,player}_thread: convert to C++Max Kellermann1-24/+25
2012-09-28main: use C++ compilerMax Kellermann1-1/+1
2012-08-25player_thread: disable cross-fading in "single" modeMax Kellermann1-1/+14
This commit reimplements the core of the "single" mode. Instead of doing the detection in the playlist code from the outside, it is moved to the player thread, which gets a new option called "border_pause". It will now pause playback exactly at the beginning of the new song, making the feature more reliable. Now that the player thread knows what will happen, it can suppress cross-fading. Fixes mantis tickets 0003055 and 0003166.
2012-08-15player_control: duplicate the song objectMax Kellermann1-2/+24
Make sure the player "owns" the next_song object, so nobody else can free it.
2012-08-15decoder_control: duplicate the song objectMax Kellermann1-1/+1
Make sure the decoder "owns" the song object, so nobody else can free it.
2012-08-15player_thread: add local variable "start_ms"Max Kellermann1-1/+3
Just in case "song" becomes invalid at some point.
2012-08-15decoder_control: add function _is_current_song()Max Kellermann1-1/+1
Replaces _current_song().
2012-08-08player_control: add GError attributeMax Kellermann1-10/+8
Rewrite of the pc_get_error_message() function, now using a GError object instead of the complicated "errored_song" attribute.
2012-08-08output_all: add basic GError supportMax Kellermann1-5/+19
2012-08-08player_control: rename attribute "error" to "error_type"Max Kellermann1-4/+4
2012-08-08player_control: rename player_error enum valuesMax Kellermann1-4/+4
2011-10-06player_thread: add flag "output_open", fixes assertion failureMax Kellermann1-5/+17
Previously, the condition "defined(play_audio_format)" was used to see if an output device has been opened, but if the device had failed on startup, an assertion failure could occur. This patch adds a separate flag.
2011-10-06player_thread: move code to player_open_output()Max Kellermann1-22/+37
Common function that manages "player" attributes after audio_output_all_open() has returned.
2011-10-06player_thread: handle SEEK while not playingMax Kellermann1-2/+10
2011-10-05decoder_control: add attributes start_ms, end_msMax Kellermann1-1/+3
Don't read song.start_ms and song.end_ms, let the player thread manage this logic instead.
2011-09-22decoder_api: emulate SEEK command for initial seek to CUE trackMax Kellermann1-10/+0
When playing a CUE track, the player thread waited for the decoder to become ready, and then sent a SEEK command to the beginning of the CUE track. If that is near the start of the song file, and the track is short enough, the decoder could have finished decoding already at that point, and seeking fails. This commit makes this initial seek more robust: instead of letting the player thread deal with the difficult timings, let the decoder API emulate a SEEK command, and return it to the decoder plugin, as soon as the plugin finishes its initialization.