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* PlayerControl: use strictly typed enumsMax Kellermann2013-09-271-38/+37
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* PlayerControl: convert functions to methodsMax Kellermann2013-09-271-0/+55
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* PlayerThread: move code to player_control::CommandFinished()Max Kellermann2013-09-271-0/+14
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* util/Error: new error passing libraryMax Kellermann2013-09-041-4/+4
| | | | Replaces GLib's GError.
* audio_format: convert to C++Max Kellermann2013-08-031-3/+3
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* song: convert header to C++Max Kellermann2013-07-281-4/+5
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* PlayerControl: add second Cond objectMax Kellermann2013-01-251-0/+32
| | | | | | | | | | | | | This fixes a deadlock bug introduced by 18076ac9. After all, the second Cond was necessary. The problem: two threads can wait for a signal at the same time. The player thread waits for the output thread to finish playback. The main thread waits for the player thread to complete a command. The output thread finishes playback, and sends a signal, which unfortunately does not wake up the player thread, but the main thread. The main thread sees that the command is still not finished, and waits again. The signal is lost forever, and MPD is deadlocked.
* PlayerControl: move functions into the classMax Kellermann2013-01-201-167/+121
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* PlayerControl: switch to the Mutex/Cond classesMax Kellermann2013-01-101-6/+8
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* PlayerControl: add constructor and destructorMax Kellermann2013-01-041-6/+4
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* player_control.h: convert header to C++Max Kellermann2013-01-041-0/+339