Commit message (Collapse) | Author | Age | Files | Lines | |
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* | include cleanup using iwyu | Max Kellermann | 2013-11-28 | 1 | -2/+1 |
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* | PlayerControl: move attributes to struct CrossFadeSettings | Max Kellermann | 2013-10-29 | 1 | -12/+3 |
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* | player_control: rename to PlayerControl | Max Kellermann | 2013-10-28 | 1 | -22/+22 |
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* | PlayerControl: initialize tagged_song in constructor | Max Kellermann | 2013-10-26 | 1 | -0/+1 |
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* | Playlist: copy stream tags from the PlayerThread | Max Kellermann | 2013-10-22 | 1 | -0/+22 |
| | | | | | | Finally restores an important feature that has been broken for several months when the PlayerThread started working with Song copies instead of pointers to the Queue's Song instances (commit e96779d). | ||||
* | *: use nullptr instead of NULL | Max Kellermann | 2013-10-19 | 1 | -4/+4 |
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* | PlayerControl: GetError() returns an Error, not a char* | Max Kellermann | 2013-10-17 | 1 | -13/+0 |
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* | Thread/Thread: replacement library for GThread | Max Kellermann | 2013-10-17 | 1 | -4/+4 |
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* | PlayerControl: use strictly typed enums | Max Kellermann | 2013-09-27 | 1 | -22/+22 |
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* | PlayerControl: convert functions to methods | Max Kellermann | 2013-09-27 | 1 | -63/+18 |
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* | util/Error: new error passing library | Max Kellermann | 2013-09-04 | 1 | -9/+5 |
| | | | | Replaces GLib's GError. | ||||
* | song: convert header to C++ | Max Kellermann | 2013-07-28 | 1 | -8/+8 |
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* | Merge tag 'release-0.17.4' | Max Kellermann | 2013-04-08 | 1 | -2/+0 |
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* | PlayerControl: work around std::nanf() not being available on MacPorts | Max Kellermann | 2013-01-27 | 1 | -0/+6 |
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* | PlayerControl: add second Cond object | Max Kellermann | 2013-01-25 | 1 | -1/+1 |
| | | | | | | | | | | | | | This fixes a deadlock bug introduced by 18076ac9. After all, the second Cond was necessary. The problem: two threads can wait for a signal at the same time. The player thread waits for the output thread to finish playback. The main thread waits for the player thread to complete a command. The output thread finishes playback, and sends a signal, which unfortunately does not wake up the player thread, but the main thread. The main thread sees that the command is still not finished, and waits again. The signal is lost forever, and MPD is deadlocked. | ||||
* | PlayerControl: move functions into the class | Max Kellermann | 2013-01-20 | 1 | -108/+92 |
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* | PlayerControl: initialise attribute "border_pause" | Max Kellermann | 2013-01-15 | 1 | -1/+2 |
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* | PlayerControl: switch to the Mutex/Cond classes | Max Kellermann | 2013-01-10 | 1 | -6/+1 |
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* | PlayerThread: use pc.cond instead of main_cond | Max Kellermann | 2013-01-10 | 1 | -1/+1 |
| | | | | | The main_cond variable was completely unnecessary. The pc.cond object can be used for both main->pc and pc->main. | ||||
* | DecoderControl: take ownership of client_cond | Max Kellermann | 2013-01-10 | 1 | -3/+3 |
| | | | | | Don't let the "client" pass its own GCond. This was not used consistently. | ||||
* | idle: convert to C++ | Max Kellermann | 2013-01-09 | 1 | -5/+1 |
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* | replay_gain_info, ...: use cmath instead of math.h in C++ mode | Max Kellermann | 2013-01-07 | 1 | -2/+3 |
| | | | | Fixes build problems with mingw32. | ||||
* | PlayerControl: initialize all attributes | Max Kellermann | 2013-01-04 | 1 | -1/+5 |
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* | PlayerControl: add constructor and destructor | Max Kellermann | 2013-01-04 | 1 | -25/+17 |
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* | player_control.h: convert header to C++ | Max Kellermann | 2013-01-04 | 1 | -1/+1 |
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* | decoder_*: convert to C++ | Max Kellermann | 2013-01-04 | 1 | -0/+344 |